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Thread: The Marauder

  1. #11
    Junior Member
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    Default Re: The Marauder

    http://www.youtube.com/user/HuskyStarcraft
    meet the maurauder

    I think they explain it there.

  2. #12

    Default Re: The Marauder

    They're called Zealots.


  3. #13

    Default Re: The Marauder

    Quote Originally Posted by SaharaDrac View Post
    They're called Zealots.
    Pretty much.

    Though the Marauder's snare gives it a pretty good chance against a lower number of zealots. But if they mass zealots or if they mix zealots with immortals, the marauders will be really screwed.


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  4. #14

    Default Re: The Marauder

    Zealots with charge>Maraunder, even siege tanks. But your going to need some air to kill medivacs.

  5. #15

    Default Re: The Marauder

    2 storms and the entire army dies o.0
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  6. #16

    Default Re: The Marauder

    Dark Templar can help in a mixed force. Usually the opponent would be too occupied seeing your force to notice DTs, and they make quick work of marines and/or marauders. Zealots charge in and take the heat, DT's simply supplement on damage, and they deal 3-4X zealot damage in one attack. Very useful in the long run if the opponent doesn't notice the walking blurs in the midst of the chaos.

    Of course there's ways of hiding the blur effect too, like keeping em around sentries and throwing the aura ability up when you see the enemy.

  7. #17

    Default Re: The Marauder

    Quote Originally Posted by Triceron View Post
    Dark Templar can help in a mixed force. Usually the opponent would be too occupied seeing your force to notice DTs, and they make quick work of marines and/or marauders. Zealots charge in and take the heat, DT's simply supplement on damage, and they deal 3-4X zealot damage in one attack. Very useful in the long run if the opponent doesn't notice the walking blurs in the midst of the chaos.

    Of course there's ways of hiding the blur effect too, like keeping em around sentries and throwing the aura ability up when you see the enemy.
    By the time you have DT i will have Raven....Or if you deside to rush DT i will have turrets and if I see them, Ravens will come out soon anyway...

  8. #18

    Default Re: The Marauder

    Well so far ravens are rarely used vs protoss from the videos I've watched, most of the terran players go for ghost for emp.
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  9. #19

    Default Re: The Marauder

    Quote Originally Posted by Blazur View Post
    Simple. When faced off against Marauders, just bring a million billion Archon's and you should have no problems.
    actually, there is some truth in this; Archons arnt labled as anything but psionic in sc2 .. so dont be afraid to throw a few extra templars in for mid-battle merging or even pre-warping a few of them.. just watch out for EMP. hiding from emp inside prissm seems like a neat idea, for HT, immortal & archons alike. (archons more tahn anything i guess)

    otherwise, charging zealots seem to do the trick, even though they do alot better with support from immortal / colossus / HT youll always want enough zealots up front, and try to flank to limit the usefulness of stimmed hit'n'runs
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  10. #20

    Default Re: The Marauder

    Quote Originally Posted by SoFool View Post
    Well so far ravens are rarely used vs protoss from the videos I've watched, most of the terran players go for ghost for emp.
    And Ghost's EMP disable Cloak for some time so... it is the same thing.
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