http://www.youtube.com/user/HuskyStarcraft
meet the maurauder
I think they explain it there.
03-10-2010, 03:49 PM
#11
http://www.youtube.com/user/HuskyStarcraft
meet the maurauder
I think they explain it there.
03-10-2010, 03:55 PM
#12
03-10-2010, 04:38 PM
#13
The Mother of all Queens!
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03-10-2010, 05:56 PM
#14
Zealots with charge>Maraunder, even siege tanks. But your going to need some air to kill medivacs.
03-11-2010, 01:01 AM
#15
2 storms and the entire army dies o.0
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03-11-2010, 01:58 AM
#16
Dark Templar can help in a mixed force. Usually the opponent would be too occupied seeing your force to notice DTs, and they make quick work of marines and/or marauders. Zealots charge in and take the heat, DT's simply supplement on damage, and they deal 3-4X zealot damage in one attack. Very useful in the long run if the opponent doesn't notice the walking blurs in the midst of the chaos.
Of course there's ways of hiding the blur effect too, like keeping em around sentries and throwing the aura ability up when you see the enemy.
03-11-2010, 04:14 AM
#17
03-11-2010, 07:07 AM
#18
Well so far ravens are rarely used vs protoss from the videos I've watched, most of the terran players go for ghost for emp.
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03-11-2010, 08:30 AM
#19
actually, there is some truth in this; Archons arnt labled as anything but psionic in sc2 .. so dont be afraid to throw a few extra templars in for mid-battle merging or even pre-warping a few of them.. just watch out for EMP. hiding from emp inside prissm seems like a neat idea, for HT, immortal & archons alike. (archons more tahn anything i guess)
otherwise, charging zealots seem to do the trick, even though they do alot better with support from immortal / colossus / HT youll always want enough zealots up front, and try to flank to limit the usefulness of stimmed hit'n'runs
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03-11-2010, 09:13 AM
#20