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Thread: The Marauder

  1. #21

    Default Re: The Marauder

    Quote Originally Posted by Todie View Post
    actually, there is some truth in this; Archons arnt labled as anything but psionic in sc2 .. so dont be afraid to throw a few extra templars in for mid-battle merging or even pre-warping a few of them.. just watch out for EMP. hiding from emp inside prissm seems like a neat idea, for HT, immortal & archons alike. (archons more tahn anything i guess)

    otherwise, charging zealots seem to do the trick, even though they do alot better with support from immortal / colossus / HT youll always want enough zealots up front, and try to flank to limit the usefulness of stimmed hit'n'runs
    Actually in TvP ,For protoss i think is either zealots/colossi/immortals
    or stalkers/psi-storm/archons

    That is if you try to build an extra units and try to get either of these extra fast,not just build both Robotics facility,Robotics bay, or Templar archives,twilight council....which will take both more time and res...Blink and psi-storm is a great combo...

  2. #22

    Default Re: The Marauder

    Quote Originally Posted by RamiZ View Post
    And Ghost's EMP disable Cloak for some time so... it is the same thing.
    Right, in TvT only. Protoss cloak is passive.
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  3. #23

    Default Re: The Marauder

    Right, in TvT only. Protoss cloak is passive.
    No; it's an effect of EMP: all cloaked and burrowed units are revealed temporarily. Even perma-cloaked units under Motherships. Same thing happens when Infestors use Fungal Growth.
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  4. #24

    Default Re: The Marauder

    Oh...so that was what he meant lol my badd ><

    Come to think about abt it, dt's aren't used much. (o0)
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  5. #25

    Default Re: The Marauder

    i suspect tehy are better than peoepl give them credit for though: not taking any damage bonuses.. ocourse tehy are still frail to balls of insane firepower. i guess peoepl arnt quite used to the notion of sneaking up on zrs with dt's either.
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