Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 43

Thread: StarCraft II Q&A Batch 51

  1. #11

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Quote Originally Posted by XSOLDIER View Post
    Does it bother anyone else how ridiculous the Hydralisk's spine attack looks shooting up in a high arc, and then zooming down at it's target? They should be bullet-like and fire straight at the target, not be launched up like a mortar..


    X
    Agreed. looks somewhat ugly.

    Quote Originally Posted by The_Blade View Post
    ya but acording to lore they are shot at a so high speed, that they can move through any material even neo-steel and utralisk armor (even harder than neo-steel)

    If we respect this, then an arc would mean they are not shot at "that" high speed rather need inclination to reach its trarget and wouldn't be able to do the damage it makes.
    In SC1 there was no projectile anim, just hit impact animation, the same
    for marine bullets, so it looked like marine and hydra projectiles were moving
    at hell speed like. I personally liked that.(hydra only spit something green
    that seemed to travel instantaneously.)

    Quote Originally Posted by RainbowToeSocks View Post
    Id imagine that they did that to the hydra spines so that if they are attacking an air unit it doesnt look strange

    I can only imagine that they have the attack animation and then the projectile as a separate animation that goes out and then zooms towards the enemy

    if they shot it out straight then if it were to go for an air unit it would go straight then shoot up towards it. Instead of it just continuing upwards as it would be now

    Sure they could just change it and make it different depending on if it was targeting a ground or air unit.. but hey... thats perfection.. this isnt valve we're talking about :P
    Besides of all that, I've seen that they only shoot a pair of spines, while in SC1 you could see many spines impact the foe! I do hope they fix that animation.

  2. #12
    Junior Member
    Join Date
    May 2009
    Posts
    5

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Yep the spines of the hydra looked weird. i hope when hydras attack air units, they dont shoot higher and ark back down. lol. omg gravity is so strong that those spines pull back down to hit targets. I wonder if its because in starcraft there wasnt any.. gravity but in starcraft 2 there is..you know theres trees in some maps..

  3. #13

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Editor in Beta? Now THAT's what I'm talking about.
    - You've seen StarCraft: First Contact -

    - Now, prepare for the Final Metamorphosis -


  4. #14

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Interesting to note that they're definitely planning to include new features during the beta process ,and glad that the addition of the map editor turned out to be true.
    If they would only post a date for the beta.

  5. #15

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Yes, even as the game gets patched, you will be able to watch replays of matches played on older versions.
    I am so happy about this.


    Back with all gun's blazing.

  6. #16
    Junior Member
    Join Date
    May 2009
    Posts
    57

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    4. You have talked a bit about replay functions lately and since patches will come up definitely former replays won’t work if the system sticks with SC1 or W3. Do you plan on making changes here so that players can view older replays ever after patches occur?

    Yes, even as the game gets patched, you will be able to watch replays of matches played on older versions.
    I wonder if the reverse will be true; you've just installed version 1.0 of the game on your computer, you have a v1.05 replay saved on your computer from before and your internet connection is down so you can't upgrade your game. Hopefully you'd still be able to watch the replay.

  7. #17

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    I wonder if the reverse will be true; you've just installed version 1.0 of the game on your computer, you have a v1.05 replay saved on your computer from before and your internet connection is down so you can't upgrade your game. Hopefully you'd still be able to watch the replay.
    No, that's not how it will work. It's not magical forwards compatibility (being compatible with something that doesn't exist). What they will do is keep the old code for the AI (if they update it in patches) in the game, and switch based on the game's version.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #18

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Ah, the Q&A was updated. The most interesting bit I saw was that of the being able to use multiplayer and map editors during the beta. I sure hope I get in!

  9. #19

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Jeez, Q&As don't really provide anything of value anymore.

    I'm just happy about the replay feature not having to worry about current patch and allows players to watch games from the release to whatever current date.

  10. #20

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Quote Originally Posted by Perfecttear View Post
    If they would only post a date for the beta.
    Who cares of a date if you have it?! I want it now!

    Am I the only one who is excited like a kid just like I was when SC2 was announced?

Similar Threads

  1. Life and Death of a Terran Marine
    By Pick in forum Off-Topic Lounge
    Replies: 34
    Last Post: 11-12-2009, 03:11 PM
  2. Starcraft 2 Website Update: Death Animations
    By Nottoway in forum StarCraft Discussion
    Replies: 62
    Last Post: 05-28-2009, 08:23 AM
  3. Triangle of death
    By Perfecttear in forum StarCraft Discussion
    Replies: 60
    Last Post: 05-14-2009, 07:27 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •