Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 43

Thread: StarCraft II Q&A Batch 51

  1. #31

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Not throwing, but like in the original SC; shooting.
    It looked like throwing to me. It waved its arm and a projectile launched.

    According to the lore on the Hydralisk, it uses muscles to fire spines. There is a sea creature (I don't recall the name) that can essentially "fire" a ram at near-bullet velocities with muscular movements. But the ram is still attacked to the body; it doesn't break off. So the question of "throwing" really doesn't limit the velocity of the attack.

    I find the Hydras attack submissive and ridiculous. How are we supposed to believe a normal speed traveling arrow can penetrate armor ?
    How can you believe that a Zergling can scratch armor with its arms? Or that the Glave Worm thrown from a Mutalisk can damage a BattleCrusier?

    It's StarCraft; it doesn't have to make sense.

    melt it down
    Right, because Hydralisks naturally produce spines that will melt and be molded into different shapes, rather than what happens to most life-produced materials when you put fire to them (chemically react and become something else).
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  2. #32

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Quote Originally Posted by Nicol Bolas View Post
    According to the lore on the Hydralisk, it uses muscles to fire spines. There is a sea creature (I don't recall the name) that can essentially "fire" a ram at near-bullet velocities with muscular movements. But the ram is still attacked to the body; it doesn't break off. So the question of "throwing" really doesn't limit the velocity of the attack.
    I'll give u a better example to use: the pistol shrimp.

  3. #33
    The_Blade's Avatar Administrator
    Join Date
    May 2009
    Posts
    2,249

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    I find the Hydras attack submissive and ridiculous. How are we supposed to believe a normal speed traveling arrow can penetrate armor ?
    i can answer your question with other ones. How can Spiders produce a biological material that is much harder than any aliation of metals known by man kind? How can water and sand go through 10 inches of titanium?

    and its starcraft nothing has to make sence in real life, it just needs a good lore

  4. #34

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    How can Spiders produce a biological material that is much harder than any aliation of metals known by man kind?
    When did that happen? If you're talking about Hydralisk spines, they don't have to be particularly hard. Depleted uranium isn't very hard (comparatively) either; what it is is dense. F=ma, so greater mass means greater force, and greater density means greater mass per unit volume. And if you use it in an KE Penetrator, then you focus that force on a small area.

    How can water and sand go through 10 inches of titanium?
    Again, when did that happen? I don't recall the Zerg fighting with sand and water.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #35

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Quote Originally Posted by Nicol Bolas View Post
    When did that happen? If you're talking about Hydralisk spines, they don't have to be particularly hard. Depleted uranium isn't very hard (comparatively) either; what it is is dense. F=ma, so greater mass means greater force, and greater density means greater mass per unit volume. And if you use it in an KE Penetrator, then you focus that force on a small area.



    Again, when did that happen? I don't recall the Zerg fighting with sand and water.
    Spider silk is stronger than steel
    Water and sand blasted with enough pressure will borough through steel.

  6. #36

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Quote Originally Posted by Nicol Bolas View Post
    Again, when did that happen? I don't recall the Zerg fighting with sand and water.
    Nicol I don't see why you're picking his points apart considering he's agreeing with you...

    and also:
    Quote Originally Posted by DemolitionSquid View Post
    Spider silk is stronger than steel
    Water and sand blasted with enough pressure will borough through steel.
    Exactly, they happened in real life which means the Hydra spine thing is not that implausible.

    ...I mean, okay, it's still pretty implausible, but they're Zerg godammit, they can do stuff like that. They're monomolecular spines or something
    The Spider Brigade has disabled your radio gauge

  7. #37

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Quote Originally Posted by Nicol Bolas View Post
    It looked like throwing to me. It waved its arm and a projectile launched.
    Yeah in SCII, but in the original they shot spines. And that's what I want to go back to

    Scientists measure a second as the duration of 9,192,631,770 periods
    of the radiation corresponding to the transition between the two hyperfine
    levels of the ground state of the caesium 133 atom.
    Or the duration of 9,192,631,770 matches where David Kim crushes you head to head in StarCraft 2

  8. #38

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Yeah in SCII, but in the original they shot spines.
    No, they didn't. They waved their arms and little green bits hit enemy units.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  9. #39

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Quote Originally Posted by Nicol Bolas View Post
    No, they didn't. They waved their arms and little green bits hit enemy units.
    Doesn't look like that for me, both the animation and lore in the SC manual imply that they shoot spines...

    Scientists measure a second as the duration of 9,192,631,770 periods
    of the radiation corresponding to the transition between the two hyperfine
    levels of the ground state of the caesium 133 atom.
    Or the duration of 9,192,631,770 matches where David Kim crushes you head to head in StarCraft 2

  10. #40

    Default Re: New Lurker Model, Death Animations and Q&A 51 Incoming

    Quote Originally Posted by Equiliari View Post
    Doesn't look like that for me, both the animation and lore in the SC manual imply that they shoot spines...
    Yeah they shoot spines in SC, but as Nicol said it doesnt look like that, it looks like some sort of acid or something.
    "Living for the Swarm!"

Similar Threads

  1. Life and Death of a Terran Marine
    By Pick in forum Off-Topic Lounge
    Replies: 34
    Last Post: 11-12-2009, 03:11 PM
  2. Starcraft 2 Website Update: Death Animations
    By Nottoway in forum StarCraft Discussion
    Replies: 62
    Last Post: 05-28-2009, 08:23 AM
  3. Triangle of death
    By Perfecttear in forum StarCraft Discussion
    Replies: 60
    Last Post: 05-14-2009, 07:27 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •