Tanks are cavalry and artillery in one unit; when you are able to predict enemy movement and take position to face it in an optimal way, it makes sense to use them as artillery... in many less predictable situations there isnt time to seige up / spacing to make use of the range / clusters of enemies as optimal targts for the splash. sometimes your fighting while on the move, be it forward or backward, to improve your tactical position, be it offensively or defensively.
i do think the current tank mode seems sufficiently strong, its just that many players are used to the superiority of the seige mode,. they may seige up because its the easy way out, or because it seems the safest; they'll more often deem it safer now that they dont quite have a grasp on the game dynamics; not as able to predict the battles outcome at a glance as they were in sc/bw
possibly the marauder is a bit strong vs armored atm, taking stim into account, if that is so, it may overshadow the tankmode a bit. but idk.
... i think we'll see more and more use of tank mode. i think it'll be good. all good.




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