Between lore, art and gameplay, lore is the most malleable. Therefore, it has the lowest priority. I don't even understand why it should be any other way...
Yeah, so the lore will justify why a tentacle is the visual manifestation of neural parasite and how it works.Great part of the lore will be based on the units.
There's nothing in the lore yet that contradicts this because there is no lore...
Corruptors counter one thing in the whole game: Capital Ships. Which Hydralisks do well enough anyway. Corruptors have a very useful spell and if you're going to turn them into Brood Lords you might as well use them as AA for a bit. Otherwise they kinda suck.Corrupotor and Broodlord for instance are both useful and are both required for different circumstances.
Archons have a lot of HP and they deal AoE damage. They're good meatshields against stuff that the Immortal is not. (They're even better at tanking stalkers and marauders than Immortals are.)
Honestly, if they increased the size of their AoE a bit they'd be every bit as good as they were in StarCraft 1.




Reply With Quote

