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Thread: Starcraft 2 Website Update: Death Animations

  1. #41
    FoxSpirit
    Guest

    Default Re: Starcraft 2 Website Update: Death Animations

    Bah, some people are ingrateful, stuff looks awesome. :-P

  2. #42

    Default Re: Starcraft 2 Website Update: Death Animations

    Lurker legs need to be bulkier.

    http://www.moddb.com/mods/project-re...urker#imagebox

    Btw its sad when fan made work looks better then Blizzards models....
    Last edited by ArcherofAiur; 05-27-2009 at 06:35 PM.

  3. #43

    Default Re: Starcraft 2 Website Update: Death Animations

    Ew... the Lurker in that link looks like it has hoofs...


    -Psi
    >>You Must Construct Additional Pylons<<

  4. #44

    Default Re: Starcraft 2 Website Update: Death Animations

    Quote Originally Posted by PsiWarp View Post
    Ew... the Lurker in that link looks like it has hoofs...


    -Psi
    And yet it still looks better than the piece in SC2.

  5. #45

    Default Re: Starcraft 2 Website Update: Death Animations

    The main thing is proportions. Giant heads with small bodies are the trademarks of cartoons and cuteness. Theve done studies that show how humans respond to head/body proportion.


    Exibit A:
    http://media.photobucket.com/image/c...arlieanim1.jpg

  6. #46

    Default Re: Starcraft 2 Website Update: Death Animations

    And since when didn't blizzards art style include blown out proportions?

    http://www.youtube.com/watch?v=pmpCXnUsOpw

  7. #47

    Default Re: Starcraft 2 Website Update: Death Animations

    Im not saying dont do exagerated proportions. Im saying dont do exagerated head to body proportions. Exagerate those digging claws like they did in Brood Wars.

  8. #48

    Default Re: Starcraft 2 Website Update: Death Animations

    Quote Originally Posted by ArcherofAiur View Post
    The main thing is proportions. Giant heads with small bodies are the trademarks of cartoons and cuteness. Theve done studies that show how humans respond to head/body proportion.


    Exibit A:
    http://media.photobucket.com/image/c...arlieanim1.jpg
    Problem with your example is that there's more than just head:body ratio differences. Heck, the art style is completely different and it more than likely has a bigger influence on people's impressions.

  9. #49

    Default Re: Starcraft 2 Website Update: Death Animations

    Giant heads with small bodies are the trademarks of cartoons and cuteness.
    The head of the Lurker is big so that you can see it while it's burrowed. It's also, presumably, where the spines come from.

    Also, there's a reason I put that quote in my signature.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  10. #50

    Default Re: Starcraft 2 Website Update: Death Animations

    Quote Originally Posted by mr. peasant View Post
    Problem with your example is that there's more than just head:body ratio differences. Heck, the art style is completely different and it more than likely has a bigger influence on people's impressions.
    There are other things but the main point is to show how head size correlates with perceptions of youth.



    Quote Originally Posted by Nicol Bolas View Post
    The head of the Lurker is big so that you can see it while it's burrowed. It's also, presumably, where the spines come from.
    Shouldnt the legs be big so it can dig a whole big enough for the head to fit in?


    Quote Originally Posted by Nicol Bolas View Post
    Also, there's a reason I put that quote in my signature.
    Wanting Starcraft 2 to look like Starcraft 1 does not equal fear of childishness. I liked this game when I was a child.

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