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Thread: Starcraft 2 Website Update: Death Animations

  1. #51

    Default Re: Starcraft 2 Website Update: Death Animations

    Shouldnt the legs be big so it can dig a whole big enough for the head to fit in?
    Well, being able to recognize a burrowed Lurker affects gameplay, so no.

    Wanting Starcraft 2 to look like Starcraft 1 does not equal fear of childishness.
    *ahem*: "Giant heads with small bodies are the trademarks of cartoons and cuteness." If that isn't fear of childishness, I don't know what is.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  2. #52

    Default Re: Starcraft 2 Website Update: Death Animations

    Quote Originally Posted by Nicol Bolas View Post
    Well, being able to recognize a burrowed Lurker affects gameplay, so no.
    And wont big legs make the lurker more recognizable above ground?


    Quote Originally Posted by Nicol Bolas View Post
    *ahem*: "Giant heads with small bodies are the trademarks of cartoons and cuteness." If that isn't fear of childishness, I don't know what is.
    You don't.

  3. #53

    Default Re: Starcraft 2 Website Update: Death Animations

    Quote Originally Posted by Dauntless View Post
    And since when didn't blizzards art style include blown out proportions?

    http://www.youtube.com/watch?v=pmpCXnUsOpw
    So THAT'S where he said the bit about them making the Thor and telling design to make it work!

    Samwise is actually a pretty fun guy. Can't say I agree with everything he does, but at least he's got a sense of fun.

  4. #54

    Default Re: Starcraft 2 Website Update: Death Animations

    And wont big legs make the lurker more recognizable above ground?
    There's a reason why in SC1, Lurkers had a different kind of hole than any other Zerg unit. Lurkers are at their best when they are underground.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #55

    Default Re: Starcraft 2 Website Update: Death Animations

    Despite the horrorible thorax, the new Lurker does look good up close. The big headpiece now splits into a center, sleek back. The spikes settle on the shoulder pads, which combine to form a headpiece, giving people an impression of a big head. In actuality, the head is at the forepiece.

    It reflects on the previously seen Lurker portrait!


    -Psi
    >>You Must Construct Additional Pylons<<

  6. #56

    Default Re: Starcraft 2 Website Update: Death Animations

    Quote Originally Posted by Nicol Bolas View Post
    There's a reason why in SC1, Lurkers had a different kind of hole than any other Zerg unit. Lurkers are at their best when they are underground.
    well heck why even give them any legs at all....

    No sence making part of the model look good when its only going to be seen every single time the player moves his lurkers

  7. #57

    Default Re: Starcraft 2 Website Update: Death Animations

    Quote Originally Posted by ArcherofAiur View Post
    well heck why even give them any legs at all....

    No sence making part of the model look good when its only going to be seen every single time the player moves his lurkers
    ...their legs were comically gigantic in the original StarCraft. These ones are a bit more reasonable in the ratio. Most insects have very large body portions (either their head or their abdomen) in the case of Lurkers, I guess that portion is just their head.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  8. #58

    Default Re: Starcraft 2 Website Update: Death Animations

    No sence making part of the model look good when its only going to be seen every single time the player moves his lurkers
    What about the part of the model that's going to be seen all the time: the head?

    And I still don't see what's wrong with the legs.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  9. #59

    Default Re: Starcraft 2 Website Update: Death Animations

    Quote Originally Posted by Aldrius View Post
    ...their legs were comically gigantic in the original StarCraft. These ones are a bit more reasonable in the ratio. Most insects have very large body portions (either their head or their abdomen) in the case of Lurkers, I guess that portion is just their head.







    Im not saying they shouldnt have big heads. They should. What Im saying is that they need big legs to convey that Tarantula feel that they had in Brood Wars.
    Last edited by ArcherofAiur; 05-27-2009 at 10:40 PM.

  10. #60

    Default Re: Starcraft 2 Website Update: Death Animations

    Oaegh! Hairy :s Those creatures give me chills.. I've no doubt that they are pure evil.

    Anyway, I might agree that the head of the new lurker needs some tweaking, though not because of the size. Just because of the looks..

    And yeah, Samwise is cool. Too bad his fav. band is Manowar Oo (Needs better metal taste)

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