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Thread: 2v2 Dual Terr: Marines and Marauders

  1. #11

    Default Re: 2v2 Dual Terr: Marines and Marauders

    How would a Protoss deal with this though? Just wondering.


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  2. #12

    Default Re: 2v2 Dual Terr: Marines and Marauders

    Guessing Z/immortal. Immortals blow up marauders. But it's hard to say with dual m&m players, you'd hit this crit mass where 2 players worth of units could chew through practically anything you throw out there, esp with medivacs.

  3. #13

    Default Re: 2v2 Dual Terr: Marines and Marauders

    Guardian Shield and a some mix of stalkers and zealots (or just one or the other) would probably do all right.


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  4. #14
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    Default Re: 2v2 Dual Terr: Marines and Marauders

    The guy is talking about the first wave aka tier 1 units only so no immortals, medivacs or even hydras.

    Use banelings... seems to be the only real strong counter tier 1

  5. #15

    Default Re: 2v2 Dual Terr: Marines and Marauders

    Quote Originally Posted by Zabimaru View Post
    How would a Protoss deal with this though? Just wondering.
    Probably with Charge.
    IMO, should be a Zealot + Stalker combo, but i doubt that the Stalker has something good to add in that kind of battle.

  6. #16
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    Default Re: 2v2 Dual Terr: Marines and Marauders

    So if marauders murder roaches, do they do equally as good to a mass of zerglings? Their firerate seems pretty slow. If my failed rush didn't work I would probably go baneling + mass zerglings if my mineral/gas income was low. Gonna try this later.

  7. #17

    Default Re: 2v2 Dual Terr: Marines and Marauders

    marauders surely cant be very cost effectie vs zerglings with concerns to damage. but if the ball of units is big enough, and they have marine support, and everyone is stmming and the lings come from one direction, the slow effect will do alot of good...

    i would assume its really as always when zerglings are involved - either they are allowed up close to chew through the enemy, or few of them get close enough to deal significant damage...

    ... its certainly extra important to pick your fights against stimmed infantry.. gotta be clever about it.

    ... if its a big problem adn they're really agressive, i would tr defending the ramp with banelings. should work well since they cant see to fire at them 'till its too late.
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