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Thread: 2v2 Dual Terr: Marines and Marauders

  1. #1

    Default 2v2 Dual Terr: Marines and Marauders

    I'm getting bored... it seems unstoppable in tier 1.
    We play dual zerg and nothing in tier 1 seems to work out, muta's come too late and hydra, well... where are the lurkers? do we really have to burrow banelings in front of our base just to be able having a chance stopping the first wave?
    Every terran team seems to be doing this and we're running out of clues. Early pool rushes dont work as all terrans block, mass lings cannot get in their base, banelings are not effective enough in tier 1 and roaches get squished like hamsters.

    We're ~#6 platinum div 9 btw.

  2. #2

    Default Re: 2v2 Dual Terr: Marines and Marauders

    Yeah, dude, you need banelings.

    Speedbanes are insanely good against M&M.


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  3. #3

    Default Re: 2v2 Dual Terr: Marines and Marauders

    put emphasis on seeing em comming, and use ling/ling speed to flank as much as possible - preferably even before battle, and set burrow-traps whenever possible..

    extending creep with tumors in front of your bases should be a good defensie mechanism too; imagine meeting them head on with that insane ling-on-creep speed, perfectly timed with reinforce-surround from the rear or burrow-ambush.


    ... i can see that ts strong though, marauders seem like really tough units.
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  4. #4

    Default Re: 2v2 Dual Terr: Marines and Marauders

    do we really have to burrow banelings in front of our base just to be able having a chance stopping the first wave?
    You say that as if it would be such a terrible thing, as if using Banelings is somehow beneath you or unclean or something. If they get the job done, use them.
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  5. #5

    Default Re: 2v2 Dual Terr: Marines and Marauders

    you guys realise that by the time you have burrow you will probably have hydras?? So i guess it's not to late to rely on them,also a strategic spine crawler or two can help...

  6. #6

    Default Re: 2v2 Dual Terr: Marines and Marauders

    Quote Originally Posted by arthas View Post
    you guys realise that by the time you have burrow you will probably have hydras?? So i guess it's not to late to rely on them,also a strategic spine crawler or two can help...
    Hydras aren't all THAT great against marine/marauder. Especially if the terran player has medivacs.


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  7. #7

    Default Re: 2v2 Dual Terr: Marines and Marauders

    Quote Originally Posted by Aldrius View Post
    Hydras aren't all THAT great against marine/marauder. Especially if the terran player has medivacs.
    Not if they are outnumbered by 3:1 of course,I've seen lots of games were roaches and hydras completly smash through M&M&M even with Tank support,Hydras are still probably the best and most versatile zerg unit...

  8. #8
    Junior Member
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    Default Re: 2v2 Dual Terr: Marines and Marauders

    Banelings and Hydra's will almost always massacre M&Ms if used properly, I've done it dozens of times. I don't see why you don't like using Banelings, they were put in the game for a reason. To own Terran

  9. #9

    Default Re: 2v2 Dual Terr: Marines and Marauders

    i havnt seen baneslings & hydras combined nearly enough. replays plz. :P
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  10. #10

    Default Re: 2v2 Dual Terr: Marines and Marauders

    Banelings are pretty much the lurker replacement, better get used to them =p
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