Terran
Zerg
Protoss
03-09-2010, 09:19 PM
#11
03-09-2010, 09:22 PM
#12
03-09-2010, 09:31 PM
#13
Well something would have to compensate the chrono boost so the races aren't imbalanced, like reducing the build time of everything (but again, Protoss would be too easy to use). Then again, I know you don't like any of the resource macro mechanics.
But I digress, the only thing that really bothers me is the Terran MBS. Its something I don't see anyone mention.
03-09-2010, 10:33 PM
#14
03-09-2010, 10:37 PM
#15
Hotykeying Chrono Boost with you Warp Gates is the easiest way to CB all of your WGs.
Decepticons, transform and rise up!
03-09-2010, 11:58 PM
#16
Well thats one way of making PvP (protoss..) less of a 3 gate clusterfuck.
Almost no reason what so ever to use that lol. Even if a spine crawler is going to die, your better off letting it die and just use the mana to spawn more larvae. Only use if to stop key tech buildings from dieing. And if thats a concern, you've probably already lost it/the game.The other thing I have against the Zerg macro is that the queens Transfusion appears to see even less use than Calldown Supply. Are other people seeing a similar thing?
It needs to be targetable on self.
03-10-2010, 02:25 AM
#17
I'm actually enjoying the Protoss Warp gate shenanigans and playing around with crono boost, sometime its tough to decide what gets it when your low on energy.
03-10-2010, 03:01 AM
#18
Transfusion should be an AOE spell (4x4 range) , with that it would actualy be quite usefull ,and maybe just maybe people would actualy use queens more than 3 feet away from their base![]()
03-10-2010, 03:24 AM
#19
Hey PT are you now a Beta tester?
03-10-2010, 01:39 PM
#20
Last edited by DemolitionSquid; 03-10-2010 at 07:02 PM.