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Thread: Who misses the Lurker?

  1. #21

    Default Re: Who misses the Lurker?

    Quote Originally Posted by Aldrius View Post
    I freaking hate roaches having burrow-move, so talking about that at all will do nothing to convince me giving the Lurker burrow-move is a good idea. :P

    It's a zerg burrower. Not a dark templar with linear splash.
    The idea is to make the unit more flexible, not make it a Ghost/Dark Templar with linear splash as you say. So, moving underground must be quite slow thus not making the normal movement over the ground a "deprecated" or "obsolete" thing.
    Besides, it should be slow, otherwise it would be a pain like the roach or a Ghost/Dark Templar!

  2. #22

    Default Re: Who misses the Lurker?

    Quote Originally Posted by Josue View Post
    The idea is to make the unit more flexible, not make it a Ghost/Dark Templar with linear splash as you say.
    Well, regardless. That's what you'd be doing. The unit isn't meant to move. Letting it be able to move would not add much to it at all anyway. Especially if you only let it move very, very slowly.

    The whole point to the Lurker is to reinforce a location. If you let it move... I don't know.


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  3. #23

    Default Re: Who misses the Lurker?

    Quote Originally Posted by Aldrius View Post
    I freaking hate roaches having burrow-move, so talking about that at all will do nothing to convince me giving the Lurker burrow-move is a good idea. :P
    I understand your anger toward the roach, but consider...

    Move-Burrow is really nothing more than a jazzed-up cloak. Nobody really gets mad at the Banshee for being able to move while cloaked. And the roach has to un-burrow before attacking. Can't the Banshee stay cloaked and attack?

    The only real difference in the two is that the Banshee cannot remain cloaked indefinitely...while the Roach can hunker down forever.


  4. #24

    Default Re: Who misses the Lurker?

    Quote Originally Posted by //MavericK\\ View Post
    I understand your anger toward the roach, but consider...

    Move-Burrow is really nothing more than a jazzed-up cloak. Nobody really gets mad at the Banshee for being able to move while cloaked. And the roach has to un-burrow before attacking. Can't the Banshee stay cloaked and attack?

    The only real difference in the two is that the Banshee cannot remain cloaked indefinitely...while the Roach can hunker down forever.
    That's why it should be a lot slower than the over ground movement (besides of not making it useles).
    So, what makes more sense? A roach moving underground or a Lurker?
    I think Lurkers. Besides of the flexibility it would provide (considering that they should be unable to wander underground, being "dragged" must be prevented, Hold fire should also be there.) I see it being well used in any ambush!

  5. #25

    Default Re: Who misses the Lurker?

    How about what I propose? remove the burrowed movement from roaches and (nerf it and ) give it to Lurkers?
    All that does is ruin Roaches and make them a poor investment.

    So, what makes more sense? A roach moving underground or a Lurker?
    This has nothing to do with "making sense;" this is about what works for the gameplay.

    Burrowed movement works for Roaches because they regenerate underground. If all they could do was burrow, then that is a big disadvantage to them.

    Burrowed movement allows them to make stealth attacks against static armies, which burrowed units could not otherwise do. It allows them to turn its underground regeneration into a benefit. And once the Tier 3 regen hits, burrowed Roaches are very strong for their cost against many kinds of enemies.

    The whole point of Lurkers is that they must become immobile (but cloaked) to attack. That's what makes them interesting; it turns a limitation into an advantage. Giving them burrowed movement simply makes them into a cloaked attack unit. You may as well just give the Zerg a slow-moving unit that attacks with linear AoE.
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  6. #26
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    Default Re: Who misses the Lurker?

    Personally I used the Lurker whenever I was zerg, but I think Blizzard needs to add it back in the game. Like with protoss the dark temp. is always cloaked and it doesnt need to be upgraded, for zerg you have to get the lair and then upgrade the burrow mover.

  7. #27

    Default Re: Who misses the Lurker?

    I was always a fan of the Lurker, though it was typically relegated to a defensive role.

    Were Burrowed Movement given to the Lurker, there would never be any reason to unBurrow it. Not necessarily a bad thing.

    Wasn't the Lurker given an ability called Seismic Spines? What was that, a radial AoE? I miss Plague so much, so I'd like to have an ability like that.

    Just idle thought, but are there any ground terrans through which you can't burrow or dig?
    Aaand sold.


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  8. #28
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    Default Re: Who misses the Lurker?

    My concept for a Lurker replacement:
    Acid Hurler (provisional name, I couldn't come up with anything better)
    Cost: 50/75 gas/minerals
    Time: 35
    Control: 3
    Evolves From: Hydralisk
    Hp: 160
    Attack: 15 (+10 vs. armoured), small splash (+2, +1 vs. armoured per upgrade)
    Range: 0-5 (air), 3-9(ground)
    Armour: 1 (Armoured)

    Basically it lobs a glob of acid in a parabolic arc, which accounts for the lower air range as opposed to ground range, and the minimum ground range.
    Last edited by MattII; 03-08-2010 at 04:56 PM.

  9. #29

    Default Re: Who misses the Lurker?

    Quote Originally Posted by MattII View Post
    My concept for a Lurker replacement:
    Acid Hurler (provisional name, I couldn't come up with anything better)
    Cost: 50/75 gas/minerals
    Time: 35
    Control: 3
    Evolves From: Hydralisk
    Hp: 160
    Attack: 15 (+10 vs. armoured), small spash
    Range: 0-5 (air), 3-9(ground)
    Sorry but that doesn't even feel a bit interesting

    As i said lurkers are needed back desperatly againts those same and not original Terran M&M&M tactics...

  10. #30
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    Default Re: Who misses the Lurker?

    Yeah? Well excuse the elitism, but I think I'll wait for Nicol, DSquid, or one of the other regulars to make that call.
    Last edited by MattII; 03-08-2010 at 04:15 PM.

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