One of my favorite zerg units! Anyone want to speculate on why it was taken out?
03-08-2010, 05:13 AM
#1
One of my favorite zerg units! Anyone want to speculate on why it was taken out?
03-08-2010, 06:58 AM
#2
After looking around it seems they took it out currently because it was never being used. It was 3rd tier tech but not worth getting to in it's current state. I always liked it too. I loved rushing to it, getting a force of hydras to stand behind a line of lurkers and crush early-mid assaults.
03-08-2010, 07:34 AM
#3
i never liked lurker even in broodwar. while its thematically cool for zerg to have a unit that attacks from underground, it sucked to be dependant on a unit that needed to be immobile to attack.
i find banelings much cooler as a unit, and more fitting gameplaywise, as they do give that option to attack from underground; act as living mines, but that they can also be used as a mobile unit along with the rest of the swarm.... lurkers in awhtever form i can concieve of them, would be so powerful once you got them that tehy'd undoubtedly vershadow banelings, and again, amke the swarm dependant on a unit that is immobile in battle - even if it'd jst happen sometimes in late game.
the ze may be missing something, but IMO it sure isnt the Lurker. good riddance!
Last edited by Todie; 03-08-2010 at 07:37 AM.
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03-08-2010, 07:47 AM
#4
Gonna miss the lurkerling combo in bw when sc2 comes out (that is if the dev team has decided not to bring back the lurk), it has served the swarm well.
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03-08-2010, 08:04 AM
#5
Yeah you got to be immobile, but a pack of lurker soak so much damage! They are the ultimate defence unit. In ZvZ without the lurk, the need for detection is very low, burrow doesn't worth to invest in overseers until tier 3.i never liked lurker even in broodwar. while its thematically cool for zerg to have a unit that attacks from underground, it sucked to be dependant on a unit that needed to be immobile to attack.
Lurk should be tier 2-2.5, i saiy 2.5 because the hydra den is already tier 2.
03-08-2010, 08:18 AM
#6
I loved my lurker - its ok hes just on vacation he'll be back
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03-08-2010, 08:36 AM
#7
I did not like the Lurker, but that's because I play Terran and nothing slaughters marines quite like them.
However, I don't feel it should return. This is because Lurkers+Roaches would be so micro intensive to fight against I don't feel it would be possible against any but the most able pro.
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03-08-2010, 09:08 AM
#8
im not arguing with the lurker being an effective unit, i just didnt like what it did to zerg playstyle; esp not how it gave relatively fewer options to players that were not comfortable using such a defensive unit with limited mobility offensively..
besides, the "damage soaking" role your talking about now isnt only fulfilled by the buffed ultralisk (at t3 as the sc2 lurker was) but also by the roach...
on a related note, IMO burrowed movement opens for much more interesting gameplay than burrowed attack...
... since there's so much outspoken longing for the Lurkerer, im pondering digging through the blizzforums archives.. i remember having a discussion about the lurkers being or not being over there, a few years back. and some quality arguments being verbalized.
burrow utility in general is a different matter entirely. lets just say i think you'll be proven wrong about that.
I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
I work an internship at a government agency this fall, and have a good time at it.
I'm being more social, active and honest lately. in all forums.
Hi.
03-08-2010, 10:02 AM
#9
Hell, I love the lurker so much. And graphically with the new engines and graphics in SC2 it has so much potential. But I hope to see it back, hes just in a hollyday, preparing itself to be even MORE badass...marines and reckless zealots, prepare to be impaled.
03-08-2010, 11:06 AM
#10
Id like it to be back. With the nerfing of detection for Zerg, it could be what ZvZ needs to spice things up.
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