Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: KHB vs TeamEG

  1. #11

    Default Re: KHB vs TeamEG

    Quote Originally Posted by Josue View Post
    Hmm, those infestors, en-mass seemed unstoppable, I wonder if Ghosts EMP would have been enough...
    Yeah, they seem unstoppable when you don't attack them at all. Terran player had a huge influx of gas, where were the Ravens for hunting the Infestors down?


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  2. #12

    Default Re: KHB vs TeamEG

    Quote Originally Posted by protoswarrior View Post
    I HIGHLY recommend KHB vs Rekrul!!

    VERY VERY NICE GAME - 45 mins long!

    http://www.youtube.com/watch?v=_mfUG...eature=related
    Can't find 5/5 part on youtube

  3. #13

    Default Re: KHB vs TeamEG

    Quote Originally Posted by Aldrius View Post
    Yeah, they seem unstoppable when you don't attack them at all. Terran player had a huge influx of gas, where were the Ravens for hunting the Infestors down?
    Yeah, he should keep killing Infestors while his army was dying to Brood Lords. And he was building Ravens, but they got Mind Controlled and build Turrets that attacked Terran.
    I really like this strategy, it is gas heavy, but for late game, it seems like Terran doesn't have much options! Great game though.
    "Living for the Swarm!"

  4. #14
    TheEconomist's Avatar Lord of Economics
    Join Date
    May 2009
    Posts
    6,895

    Default Re: KHB vs TeamEG

    Sorry about the lack of a YouTube link. I never thought people would prefer YouTube. I'll be sure to do that next time.

    Anyways, this match has an article written about it at TL.net:

    http://www.teamliquid.net/forum/view...opic_id=115102

  5. #15

    Default Re: KHB vs TeamEG

    Quote Originally Posted by Josue View Post
    I hope it is, I can't see anything at the page TychusFindlay posted... I prefer youtube.


    Hmm, those infestors, en-mass seemed unstoppable, I wonder if Ghosts EMP would have been enough...
    Now that i think about it, the unit is auto-attacked by their previous friends, which is exactly what happends with Mind Control, and the life expectancy of the unit in such circunstances is less than 10 seconds, so the time limit actually accomplishes nothing.

    They shouldn't auto-target a unit that is known to revert to your control after 10 seconds, or when the Infestor dies. They could even allow the player to target the tentacle to stop this, if needed (Infestor hasn't a lot of HPs anyways). Lowering the range it can be casted would do a lot of difference, also.

    Quote Originally Posted by TychusFindlay View Post
    Sorry about the lack of a YouTube link. I never thought people would prefer YouTube. I'll be sure to do that next time.

    Anyways, this match has an article written about it at TL.net:

    http://www.teamliquid.net/forum/view...opic_id=115102
    We don't prefer it, just don't have any other option. No beta, you know

  6. #16

    Default Re: KHB vs TeamEG

    Quote Originally Posted by Norfindel View Post
    Now that i think about it, the unit is auto-attacked by their previous friends, which is exactly what happends with Mind Control, and the life expectancy of the unit in such circunstances is less than 10 seconds, so the time limit actually accomplishes nothing.

    They shouldn't auto-target a unit that is known to revert to your control after 10 seconds, or when the Infestor dies. They could even allow the player to target the tentacle to stop this, if needed (Infestor hasn't a lot of HPs anyways). Lowering the range it can be casted would do a lot of difference, also.
    in an isntance like this, we aight to think of it in terms of what is beneficial to gameplay rahter than what makes most "logical" sense; if the uits werent autotargeted & even the tentacle could be targeted, this would weaken neural parasite & thus the infestor, substancially... we dont need that.


    ... a possiblity that is something of a compromise however, is that the parasite itself could / would be (auto-?)targeted but not very accurately, making the host unit take sth like 50% of its pre-parasite-life to be rid of the parasite.. thats somehwat cool, but not ntuitive enough to really fit IMO. but maybe.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  7. #17

    Default Re: KHB vs TeamEG

    Quote Originally Posted by RamiZ View Post
    Yeah, he should keep killing Infestors while his army was dying to Brood Lords.
    His army was dying to Brood Lords because he let those Infestors just sit around untouched. A mass of Vikings would have wiped them out if he hadn't had to worry about mind control or fungal growth.

    And he was building Ravens, but they got Mind Controlled and build Turrets that attacked Terran.
    He obviously wasn't building enough then! Or he should have just built missile turrets. He really needed to kill those infestors. After building them it's not like the zerg player had much of an army left. He kept building hellions for some reason...

    I really like this strategy, it is gas heavy, but for late game, it seems like Terran doesn't have much options! Great game though.
    I like the strategy too, but augh. They have plenty of options. Cost-for-cost, Vikings beat Corruptors. And Vikings have 9 range so if they're microed properly they can stay out of the range of Infestor's spells.

    Now that i think about it, the unit is auto-attacked by their previous friends, which is exactly what happends with Mind Control, and the life expectancy of the unit in such circunstances is less than 10 seconds, so the time limit actually accomplishes nothing.
    No offense, Norf. But that's just BS. The time limit accomplishes plenty. The spell is not that overpowered, it's VERY difficult to pull-off.

    They shouldn't auto-target a unit that is known to revert to your control after 10 seconds
    They don't. Even the mind controlled unit doesn't auto-acquire it's friends as far as I've seen.

    Lowering the range it can be casted would do a lot of difference, also.
    That would make the spell REALLY useless. If there's any sort of 'nerf' the spell needs, it's that it should be a research.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  8. #18

    Default Re: KHB vs TeamEG

    If there's any sort of 'nerf' the spell needs, it's that it should be a research.
    Not a chance; it isn't powerful enough to warrant research. It can't be cast while burrowed and the Infestor is disabled while it is in effect. If it would be researchable, then at least one of these two limitations should go away.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  9. #19

    Default Re: KHB vs TeamEG

    Quote Originally Posted by Aldrius View Post
    They don't. Even the mind controlled unit doesn't auto-acquire it's friends as far as I've seen.
    What? Then he manually targeted the affected unit instead of killing the Infestor? That changes everything, as the spell doesn't means auto-kill for the target unit anymore, like Mind Control was.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •