03-08-2010, 12:35 AM
#11
03-08-2010, 04:36 AM
#12
03-08-2010, 05:35 AM
#13
Yeah, he should keep killing Infestors while his army was dying to Brood Lords.And he was building Ravens, but they got Mind Controlled and build Turrets that attacked Terran.
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I really like this strategy, it is gas heavy, but for late game, it seems like Terran doesn't have much options! Great game though.
"Living for the Swarm!"
03-08-2010, 06:46 AM
#14
Sorry about the lack of a YouTube link. I never thought people would prefer YouTube. I'll be sure to do that next time.
Anyways, this match has an article written about it at TL.net:
http://www.teamliquid.net/forum/view...opic_id=115102
03-08-2010, 08:50 AM
#15
Now that i think about it, the unit is auto-attacked by their previous friends, which is exactly what happends with Mind Control, and the life expectancy of the unit in such circunstances is less than 10 seconds, so the time limit actually accomplishes nothing.
They shouldn't auto-target a unit that is known to revert to your control after 10 seconds, or when the Infestor dies. They could even allow the player to target the tentacle to stop this, if needed (Infestor hasn't a lot of HPs anyways). Lowering the range it can be casted would do a lot of difference, also.
We don't prefer it, just don't have any other option. No beta, you know![]()
03-08-2010, 08:58 AM
#16
in an isntance like this, we aight to think of it in terms of what is beneficial to gameplay rahter than what makes most "logical" sense; if the uits werent autotargeted & even the tentacle could be targeted, this would weaken neural parasite & thus the infestor, substancially... we dont need that.
... a possiblity that is something of a compromise however, is that the parasite itself could / would be (auto-?)targeted but not very accurately, making the host unit take sth like 50% of its pre-parasite-life to be rid of the parasite.. thats somehwat cool, but not ntuitive enough to really fit IMO. but maybe.
I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
I work an internship at a government agency this fall, and have a good time at it.
I'm being more social, active and honest lately. in all forums.
Hi.
03-08-2010, 02:02 PM
#17
His army was dying to Brood Lords because he let those Infestors just sit around untouched. A mass of Vikings would have wiped them out if he hadn't had to worry about mind control or fungal growth.
He obviously wasn't building enough then! Or he should have just built missile turrets. He really needed to kill those infestors. After building them it's not like the zerg player had much of an army left. He kept building hellions for some reason...And he was building Ravens, but they got Mind Controlled and build Turrets that attacked Terran.![]()
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I like the strategy too, but augh. They have plenty of options. Cost-for-cost, Vikings beat Corruptors. And Vikings have 9 range so if they're microed properly they can stay out of the range of Infestor's spells.I really like this strategy, it is gas heavy, but for late game, it seems like Terran doesn't have much options! Great game though.
No offense, Norf. But that's just BS. The time limit accomplishes plenty. The spell is not that overpowered, it's VERY difficult to pull-off.Now that i think about it, the unit is auto-attacked by their previous friends, which is exactly what happends with Mind Control, and the life expectancy of the unit in such circunstances is less than 10 seconds, so the time limit actually accomplishes nothing.
They don't. Even the mind controlled unit doesn't auto-acquire it's friends as far as I've seen.They shouldn't auto-target a unit that is known to revert to your control after 10 seconds
That would make the spell REALLY useless. If there's any sort of 'nerf' the spell needs, it's that it should be a research.Lowering the range it can be casted would do a lot of difference, also.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
03-08-2010, 02:54 PM
#18
Not a chance; it isn't powerful enough to warrant research. It can't be cast while burrowed and the Infestor is disabled while it is in effect. If it would be researchable, then at least one of these two limitations should go away.If there's any sort of 'nerf' the spell needs, it's that it should be a research.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
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03-08-2010, 04:00 PM
#19