
Originally Posted by
BnetGamer77
Makes perfect sense to me though,
If your army is firing at something, they are likely going to be attacked if they aren't being attacked already.
What's more, if your army is shooting at something, they are NOT moving forward, hence if the medivac moves forward, it's alone with no units around to heal if sh!t goes down, and even worse - it's undefended in that case scenario.
In the Extreme circumstance you have your main army split up, while one holds off an enemy attack while the other moves further into a base or to attack something else then you have to consider;
A) The group attacking enemy's needs to have the healing anyways, while likely the army advancing to do damage to buildings/SCVs/Drones/Probs wont be at threat to be attacked.
B) If the group that is split up attacks a building while the other group advances to fight an army, the medivacs will stay on the ones firing first (in this case the buildings) and your army fighting the enemy's troops will be helpless; however - if this is the case, you click the medivacs you want to move and force move them to the other group.
It all boils down to micro anyways people, there is NOTHING I see worth complaining. Medics in SC1 needed to be micro'd effectively, but with this mechanic, you STILL need to micro them well to keep them with the group you fear will be needing them.
It's working in all regards the same if not better then medics, and by same I' mean if you aren't paying attention, like in SC1 then you will end up hurting your self.
The feature is built for noobies; advanced players will learn to baby sit the unit like they did in SC1 - win/win from what I've seen.
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