Yeah I'm aware of that, actually I think "a" is the hotkey for heal on medivacs (which makes sense, since it's convienient to attack-move your marines at the same time as you heal-move your medivacs).
However, why in the world would the medivac hang out around the marines even if all of them are at full health shooting at buildings for example? That makes no sense. If there is nothing to heal, just follow your commands and move to the "heal-move" designated point. If there is stuff to heal, well heal it on the way.
The unit shouldn't assume it's going to need to heal marines if they are attacking something, it should just do what you tell it to do.
This isn't a dramatic change at all, but just a bit of a SC2 tendancy that I dislike.
@Bnetgamer: Actually I think this absolutely nothing to do with how "easy" the game becomes. It goes without saying that the game needs to have enough elements to make the difference between a good and bad player. When it comes to these little additions (like the medivac's AI), it goes without saying that it makes things easier for low level players, but since it makes things easier for ALL low level players, things even out. And it isn't because the medivacs will stick with marines that the newbie will be able to beat an experienced player in a game series.
What I dislike is simply the idea of units not doing what you tell them, and just assuming you wanted them to do something else because they think it's better. I think you should be the boss in an RTS game

, not the AI.