Based on beta testing, live streams, replays, and game videos:
Do you approve or disapprove of the spawning
of Infested Terrans by the Zerg Infestor.
Why do you feel this way?
Yay!
Nay!
03-06-2010, 10:17 PM
#1
Based on beta testing, live streams, replays, and game videos:
Do you approve or disapprove of the spawning
of Infested Terrans by the Zerg Infestor.
Why do you feel this way?
Last edited by Dale; 03-06-2010 at 10:21 PM.
03-06-2010, 10:22 PM
#2
I voted Nay, personally.
The idea that Zerg can shit guns doesn't fit with race.
03-06-2010, 10:29 PM
#3
I have nothing against the concept of the Infested Terran as a game unit, as it is. I'm fine with the lore behind it. It's the unit's effectiveness that I question. Apparently it would take a ton of these, spawned from many Infestors, to have a sizable impact on gameplay. Though numbers over quality is what defines the zerg, the Infested Terran seems too impractical.
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
03-06-2010, 10:36 PM
#4
I also don't have a problem with the concept (I always say that Zerg units making MORE Zerg units is very Zergy), but I just feel that it needs to be more effective for its cost to make it a more appealing spell.
I'd rather it costed 50 Energy for a bigger effect than casting it twice for what it is at the moment.
03-06-2010, 10:59 PM
#5
Well, in fairness, Browder cleared up the, "guns from eggs" nonsense, stating that they are actually captured Terrans kept in stasis within the Infestor....guns and all.
However, again, I say......uh...peh.
Never been a fan of the ability....looks dumb, almost bordering on comical...not effective....and unless its cheap, I think people are more likely to save the Infestor's energy for its more worthwhile spells.
I was thinking instead of making the ability more of a 'Glaive Wurm' like thing; an attack that bounces along three-or-so times, and creates Infested versions of whatever it hits (infantry units only that is) there would be a short 'transformation' anim - the unit would live on for about 10 seconds or so (while firing on their former comrades) before finally dying. (unless killed by said, former comrades)
Problem is, this whole, "No Infested Protoss or Zerg" nonsensicality would unfortunately make this ability Terran only.
.
Last edited by Caliban113; 03-07-2010 at 12:04 AM.
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
03-06-2010, 11:24 PM
#6
It's lame. Simple as that!
03-06-2010, 11:30 PM
#7
it's lame! do they have terran farms or something? how often do the terrans let their marines disappear to be swallowed up? do marines in stasis get brought to the infestor from other worlds or something? it's just stupid.
03-06-2010, 11:46 PM
#8
HA! - How about take "Devour" from the WC3 Kodo Beast, and give it to the infestor? - A group of Infestors could use their other spell to hold units in place and then devour units to replenish energy.do they have terran farms or something?![]()
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
03-07-2010, 12:00 AM
#9
I also think that the concept just doesn't make much sense.
Also, currently they are almost useless in the gameplay too - they are just too weak.
03-07-2010, 12:09 AM
#10