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Thread: Zealot Charge bug

  1. #11

    Default Re: Zealot Charge bug

    i think its good that the carrier is somewhat fragile if any enemy is allowed up close and personal.. i mean, there are plenty of ways to deal with marines, and we want to see units combined throughout the game, not jsut masses of carreirs as soon as they reach that tech. also 5x2 damage per interceptor is ALOT more than the 6x1 they had in sc/bw ... finally they appear to launch quicker too.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  2. #12

    Default Re: Zealot Charge bug

    Quote Originally Posted by Zigurd View Post
    What do you mean by that ? The interceptors deal more damage or what exactly ?
    Quite a lot more: 5x2 instead of 6.
    Battlecruiser also does: 6x6 instead of 25.

  3. #13

    Default Re: Zealot Charge bug

    Quote Originally Posted by Norfindel View Post
    Quite a lot more: 5x2 instead of 6.
    Battlecruiser also does: 6x6 instead of 25.
    I think BC"s do 8x10 ATG and 8x6 ATA,But because the Attack rate is so fast all we see is non-stop volleys of 10 and 6 hitting enemy's ,damn so cool

  4. #14

    Default Re: Zealot Charge bug

    Quote Originally Posted by arthas View Post
    I think BC"s do 8x10 ATG and 8x6 ATA,But because the Attack rate is so fast all we see is non-stop volleys of 10 and 6 hitting enemy's ,damn so cool
    Yep, i checked in sc2armory and the wikia, and they don't even list a number of attacks anymore. It's a Fast 10 dmg attack against ground, and a Fast 6 attack against air.
    And when they say Fast they mean it

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