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Thread: Infestor spell re-work

  1. #1
    EvilGenius's Avatar Junior Member
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    Default Infestor spell re-work

    So, the infestor needs some work - but is it too much to ask that the INFESTOR actually INFEST something? I know it'd take blizzard another 5 years to balance, but would a spell that infests an EXISTING maine/biological unit be possible?

    I know it presents a problem for the protoss - i was thinking instead of "infesting" a protoss unit... maybe it would just insta-gib it?

    obviously, it'd have to come at great cost to the zerg player...

    sorry if this has been talked to death already, i'm just wondering what everyone else is thinking

  2. #2

    Default Re: Infestor spell re-work

    would a spell that infests an EXISTING maine/biological unit be possible?
    You mean like Neural Parasite?
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    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

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  3. #3

    Default Re: Infestor spell re-work

    Blizzard has issues with infesting protoss. They're not clear whether the zerg know how to do that or not.
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  4. #4

    Default Re: Infestor spell re-work

    Quote Originally Posted by Nicol Bolas View Post
    You mean like Neural Parasite?
    I lol'd.

    And they are not called Infested Terrans for nothing...

    Also Fungal Growth is some sort of Infestation... There you go, 3 spells, all 3 are some sort of infestation.
    "Living for the Swarm!"

  5. #5

    Default Re: Infestor spell re-work

    Quote Originally Posted by Kimera757 View Post
    Blizzard has issues with infesting protoss. They're not clear whether the zerg know how to do that or not.
    Not to mention infesting another Zerg

  6. #6

    Default Re: Infestor spell re-work

    I have an idea... change the names as follows:

    Corruptor --> Infestor
    Corruption --> Infestation (with the animation showing tentacles, etc growing from the disabled building)

    Infestor --> Corruptor
    Spawn Infested Terran --> Revive Terran Zombie (with the animation of the unit rising out of the ground) or Summon Mutated Terran (with the unit arriving via a falling meteor/slime pod)

    While still a master of biological warfare, I feel the current Infestor would be more appropriately named 'Corruptor' since it corrupts its enemies by turning them against their teammates and creating twisted versions of Terrans.
    Last edited by mr. peasant; 03-04-2010 at 06:23 PM.

  7. #7

    Default Re: Infestor spell re-work

    Honestly, I wouldn't mind so much if they replaced spawn infested marines with the old "Infest" ability. And then had protoss/zerg buildings spawn an infesterling with identical stats to the infested marine.

    But I'm really fine with how the Infestor works now, it's an awesome unit.


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  8. #8
    SCpollo's Avatar Junior Member
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    Default Re: Infestor spell re-work

    give them the old infest ability, when the infest protoss it doesnt even have to be a protoss, maybe a ling with psi blades?
    Last edited by SCpollo; 03-05-2010 at 12:10 AM.

  9. #9

    Default Re: Infestor spell re-work

    Oh for the love of pete, bring back the defiler already. I'm shocked that the Thor has found its place faster than the infester has!

  10. #10

    Default Re: Infestor spell re-work

    Oh for the love of pete, bring back the defiler already.
    You know what SC2 needs more of? Stuff from StarCraft 1!

    The last thing Blizzard should do is declare further intellectual bankruptcy.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

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