03-04-2010, 06:45 PM
#11
03-04-2010, 07:15 PM
#12
using a scanner sweep for that means 1 less mule or something
03-04-2010, 07:16 PM
#13
03-04-2010, 08:31 PM
#14
KCCO
03-05-2010, 02:08 AM
#15
I actually had an opponent do this to me to slow down my expansion. It was rather efficient too.
It was classic Muta-ling with an overlord (with speed) at each expansion pouring creep. When I attacked it, it skitted away, but by the time the creep was gone, his muta were pushing me back. In the 10-15 seconds I had to regroup and prep to expand again, the creep was dropping again. It was an interesting "addition" to the typical scout the map with overlords situation. It didn't win him the game, but it was definately a bonus for an overlord outside of my base.
Provided solid map control if you are the type to throw overlords at each expansion.
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03-05-2010, 02:52 PM
#16
03-06-2010, 09:31 AM
#17
Yes, BUT as was pointed out the creep isnt gone instantly when the Overlord is chased off and this gives you time to react and another delay for the opponent. You also need a shooter against air, so Marauders and Zealots dont work. Against Zerg only the burrowed Zergling works and since they have a rather tough time with detectors now it hurts MUCH more.
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03-06-2010, 11:26 AM
#18
How much an overlord cost isn't very important since you're going to have them anyways. Plus you can always burrow a zergling together with it.
Plus it fails to address the other benefits. Not only does it delay the expansion longer, but Zerg fights better on creep. There's really no disadvantage to spreading creep as much as you can. So for instance if you're using overlords in an attack for dropping or detection you might as well make creep behind your forces since the overlords are just sitting there anyways.
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Last edited by TWD; 09-14-2011 at 09:03 PM.
03-06-2010, 06:08 PM
#19
75 minerals is always important. Especially if it blocks you on food.How much an overlord cost isn't very important since you're going to have them anyways.
There's not going to be a fight here, so it's irrelevant. You're not creeping the expansion in order to take it yourself or defend it; you just want to speed-bump the Terran build order. That's why you want to invest as little as possible.Not only does it delay the expansion longer, but Zerg fights better on creep.
Also, it doesn't delay the expansion longer. Unless a Terran absolutely needs the expansion right this very second, he's not going to burn a scan on one unit. So that means building a Turret, which takes time. Probably about as long as it takes for the Creep to recede.
The situation being discussed is about blocking an expansion. An Overlord used to do this is, by definition, not being used to drop. Also, Overlords can't detect or attack.So for instance if you're using overlords in an attack for dropping or detection you might as well make creep behind your forces since the overlords are just sitting there anyways.
And if you're using Overlords to drop units, how are your Overlords "just sitting there?"
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03-06-2010, 09:16 PM
#20
I think we already established that you can't pull this off early enough to screw up the build order anyways. Your entire premise is based on a misunderstanding of my position. It would probably be their 2nd or 3rd expansion, and yes the whole point would be to prevent the expansion all together.There's not going to be a fight here, so it's irrelevant. You're not creeping the expansion in order to take it yourself or defend it; you just want to speed-bump the Terran build order. That's why you want to invest as little as possible.
Also, it doesn't delay the expansion longer. Unless a Terran absolutely needs the expansion right this very second, he's not going to burn a scan on one unit. So that means building a Turret, which takes time. Probably about as long as it takes for the Creep to recede.
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Last edited by TWD; 09-14-2011 at 09:03 PM.