dont forget psi storm. its great for those mid-late game M&M balls and clumped units in general. Also if you see a ghost start getting the ground armor upgrade to help your units soak up more damage if you get EMPed. Zealots are good units but they need the upgrades first. A handful of upgraded zealots with charge can lay waist to any small and medium sized terran ground army especially with templar support. Also go around the choke. protos units are expensive so you need to know what your getting into so you dont lose your units. With protoss intel is key so build a bunch of observes if you can. Keep one in your base for cloaked banshees and ghosts while you use the rest to scout out expantion sites and the enemy base. Warp prisms are your friends. Load up a couple with immortals and drop them into the enemy base then go pylon mode and warp in the reinforcements. Dont forget that the protoss get six different units from the gate way compared to the four from the barrack. Chrono boost always use it. I've seen a number of replays where a toss player would only use it in the begining to get more probes and zlots but then they get overwhelmed when the terran and zerg macro kick in.




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