The situation regarding PF is not really textbook but situational I'd say. One of the most important things to remember is that many players right now are not able to handle the increased minerals they already have. While some may view this as "learn to macro more" the fact that including more mules or scans may not benefit this player all that much. For this style of player, the PF works great in some situations.
Certain tech builds that already have surplus minerals (Like the pure nuke strat) benefit SOO MUCH from a planetary fortress instead if put in the right setup.
While you guys haven't seen many replays, Command center 14 on certain maps (like LT) provides and interesting twist if you block the ramp at the BOTTOM with an engineering bay + supply depot combo. (only need 1 there) The PF covers them from melee and with upgrade, ranged.
I will admit that standard play for high skilled or many medium skilled players will involve OB 1/2... but there are options where PF is definately viable, especially after scouting the opponent and understanding their unit composition.
Besides, as I said before, with proper micromanagement, the SCVs are essentially undestructable in ways... and it's a PITA when 10+ scvs are repairing something with that much armor. (I always do the +2 if I do a PF build)
Is this revolutionary? Not really, was the ability to build a choke before your expansion involving a forge + gate + 2-3 cannons revolutionary? Not really... it was only the beginning of something that was later called "the Bisu build".
The PF will only be as undesirable statistically until someone finds a way to time it just right in the right match up.





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