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Thread: Terran - Planetary Fortress

  1. #31

    Default Re: Terran - Planetary Fortress

    So is the PF underpowered for what it suggests to be?
    Um, there were Brood Lords and upgraded Hydralisks there. Tier 2 and Tier 3 units, and the Tier 3 units couldn't actually be shot.

    Planetary Fortress had better die to that kind of attack.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

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  2. #32
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    Default Re: Terran - Planetary Fortress

    Quote Originally Posted by Nicol Bolas View Post
    Um, there were Brood Lords and upgraded Hydralisks there. Tier 2 and Tier 3 units, and the Tier 3 units couldn't actually be shot.

    Planetary Fortress had better die to that kind of attack.
    No question about that, but there werent really a lot of Brood Lords and Hydras and killing the Hydras took much longer than I would expect due to the really slow fire rate of the Fortress ... and there were two of them firing at Hydras. The 3-4 Brood Lords killed the Fortresses pretty fast ... too fast for my taste.

    I think it would have taken longer to kill the Fortresses with an equal amount of Carriers, because the Interceptors are doing a lot of small shots (mitigated by the armor much more) and a lot of flying around inbetween. So I am still of the opinion that Brood Lords are somewhat overpowered (even though everyone whines about their cost, but Zerg have the easiest time to expand and gather the necessary resources ... so the cost is not a real issue).
    If you can't say what you're meaning,
    you can never mean what you're saying.

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  3. #33

    Default Re: Terran - Planetary Fortress

    Quote Originally Posted by Rabiator View Post
    No question about that, but there werent really a lot of Brood Lords and Hydras and killing the Hydras took much longer than I would expect due to the really slow fire rate of the Fortress ... and there were two of them firing at Hydras. The 3-4 Brood Lords killed the Fortresses pretty fast ... too fast for my taste.

    I think it would have taken longer to kill the Fortresses with an equal amount of Carriers, because the Interceptors are doing a lot of small shots (mitigated by the armor much more) and a lot of flying around inbetween. So I am still of the opinion that Brood Lords are somewhat overpowered (even though everyone whines about their cost, but Zerg have the easiest time to expand and gather the necessary resources ... so the cost is not a real issue).
    There are like millons of Hydralisks there, and several Broodlords. If you take into account that Broodlings can surround the PF and get the shots instead of the Hydralisks, it's not difficult to see why the PF went down.

    If the PF had survived that attack, it would be the most ridiculously OP static defense ever. It costs you 150m 150g and whatever the MULE would gather, and makes your expansion untouchable in the early game, and still a strong defense later, but you cannot expect that thing to win the battle vs that big mid/late game army by itself.

  4. #34
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    Default Re: Terran - Planetary Fortress

    PF isn't THE solution to stop all attacks. It was clearly set up for a 3rd expo where it defends vs harassment.

    Toss gets cannons
    Zerg - spine crawlers
    Terran - bunkers? No thx... The PF fits the role perfectly.

  5. #35

    Default Re: Terran - Planetary Fortress

    Terran - bunkers? No thx... The PF fits the role perfectly.
    I don't know about "perfectly". You're giving up an extra MULE/scan/etc. That's not a minor thing; Protoss and Zerg aren't giving up anything but current money for canons or crawlers.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  6. #36
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    Default Re: Terran - Planetary Fortress

    Agreed, getting a PF instead of an orbital command for your first or 2nd base hurts you economically but I do not think the impact of getting a PF for a 3rd expo hurts the terran player. Add in the fact of just the sight of a PF discourages harassment compared to if it was an orbital command, ithink its safe to say
    3 expos - 1 orbital command > 2 expos or 3 expos + more harassment when you have to invest in bunkers to cover all sides the expo.

  7. #37

    Default Re: Terran - Planetary Fortress

    its not fair to dumb it down like that REF ... how much you get harassed depends a lot on your opponents behaviour, and your unit composition & army presence to face up to that.

    keep in mind that bunkers are salvagable..

    opting for PPF over OC on a location is much more a strategic decision than it is an economic one; sometimes the extra defence provided by the PF will be priceless, other times an extra scan would be invaluable.. finally, if you end up losing much of your SCV stock, the minerals provided by MULE's from all the OC's put together will make a big difference, especially when youve just set up a new expo.
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  8. #38

    Default Re: Terran - Planetary Fortress

    Quote Originally Posted by REF View Post
    PF isn't THE solution to stop all attacks. It was clearly set up for a 3rd expo where it defends vs harassment.

    Toss gets cannons
    Zerg - spine crawlers
    Terran - bunkers? No thx... The PF fits the role perfectly.
    What's wrong with the bunkers, anyways? They have fairly decent damage output, now you get extra range for units inside them, you can upgrade their capacity, and their armor.

  9. #39

    Default Re: Terran - Planetary Fortress

    now you get extra range for units inside them
    You always got extra range. Even in SC1.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  10. #40

    Default Re: Terran - Planetary Fortress

    Quote Originally Posted by Nicol Bolas View Post
    You always got extra range. Even in SC1.
    Really? It's the first time i read it. Undocumented as hell?

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