
Originally Posted by
flak4321
@Archer:
I agree with your argument here, at least on the grounds that in any RTS, overlap of roles and races is pretty much inevitable. We must realize, each in our own way, that the diversity we seek will be largely in appearance and in minor nuances of unit to unit functionality.
@Archer and Norfindel:
Example: An Ultralisk, seige tank and Colossus will each be used as heavy assault/seige engine type units, but just how that unit does it differs. The tank and colossus have range while the Ultra is "up close and personal." And the colossus and tank differ in that the colossus does not have to immobilize itself to bring its strongest attack to bear. Thus we have a coexistence of functional and racial overlap with elements of diversity.
I have to give Blizz some credit on how they bring this within the game. There is more diversity in Starcraft than any other RTS I have played, and SC2 looks equally so, so long as we miminimize comparisons between the two to those that are appropriate.