Voted Arbiter, if I'm going to have a spellcaster I damn well want if to be able to keep up with my fleet, not have to move my fleet at a snail's pace to support it.
Mothership
Arbiter
03-02-2010, 07:58 PM
#11
Voted Arbiter, if I'm going to have a spellcaster I damn well want if to be able to keep up with my fleet, not have to move my fleet at a snail's pace to support it.
03-02-2010, 08:17 PM
#12
03-02-2010, 08:18 PM
#13
Voted mothership, it's really grown on me, quite iconic, i'm glad they made queens without limit though, more than 1 limited unit is no good.
I'm betting the single player mothership has the planet cracker back, or it just turns up in cutscenes to own everything. (I would love a mission based on infiltrating a mothership though)
03-02-2010, 09:36 PM
#14
I will always prefer the Mothership to the Arbiter, even if it has the exact same stats and spells, and the only difference is the name and model.
Because it'll still be adding "something" new to the game rather than nothing.
03-02-2010, 09:39 PM
#15
If the unit is going to walk like an Arbiter and talk like an Arbiter, then it might as well be an Arbiter. I like the Mothership (though I wish it had a nicer name), I just want its capabilities to be different in contrast to the original game's Arbiter unit. Either they should think of new abilities to give it, restore the old ones, or rewrite the lore and change its model to accommodate the Arbiter's return.
03-02-2010, 10:01 PM
#16
Mothership.
SC2 needs more "new" things.
03-02-2010, 10:22 PM
#17
03-02-2010, 10:31 PM
#18
03-02-2010, 10:37 PM
#19
Mmm, sorry, I was more arguing for the old version, disregard.
03-02-2010, 11:08 PM
#20
You can say the same thing for a lot of other units. I mean, the Broodlord IS the Guardian. The Stalker IS a dragoon. You should just come out and say "I don't like how the Mothership looks", or "I want the arbiter back for nostalgia." I'm sure that you would get more respect by just coming clean.