A Model convertor has arrived!
.M3 = Blizzard's latest model file format, based on their MDX format from previous games (War3, WoW). The convertor converts .M3's into .obj, a model format for Maya and Max (And any others that can read .obj's).
Only a few kinks with it. UV's come flipped vertically and normals need to be fixed up. Some verts also need to be welded. Other than that, the models are pretty much intact and working! If you want to use their normal maps, you will need to invert the map (from Orange to Blue) then copy the alpha channel into the red channel for it to display properly.
http://starcraft.incgamers.com/forum...t=3374&page=10
Props to Teal and Witchsong for their awesome efforts, woot!




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