It is those things because the suggestion itself is simply not reasonable. You may as well have said a Marine that does 40 damage per shot with the same rate of fire.Mmmmmm what about a Tier 1.5 air unit. That can attack both ground and air. Of course with balanced stats...
Its crazy, I know, because for Starcraft standards that its fuckin nuts, unbelievable, heresy, even retarded. And it will never ever happen. So forget about it.
You simply cannot allow air units that early. Look at how much trouble Reapers can cause. Now multiply this by the complete inability to predict where they can enter the base, as well as the fact that the Zerg have no anti-air units yet. At least Zerglings can attack Reapers; they can't do squat against this thing.
In order for this unit to be balanced, it would have to have virtually no attack power or be so costly that it would be inefficient to build. What you have asked simply is not balanceable.
I would also add that you have removed Hydralisks while doing this. Will this Tier 1.5 flying unit that is somehow balanced at that Tier be able to do the damage lost by Hydralisks? I highly doubt you're going to get that kind of damage output for cost.




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