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Thread: Dark Shrine: a dead building?

  1. #21

    Default Re: Dark Shrine: a dead building?

    I personally don't have a problem with a building that doesn't do anything else other than let you train a particular unit, as long as the unit is worth building. :]
    Agreed. It's more a question of finding the right cost/build time for it. Right now, if I recall correctly, it takes longer to build than a Templar Archives. Which is 100% wrong.
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  2. #22

    Default Re: Dark Shrine: a dead building?

    Dark Shrine should have the ability to shoot a ball of energy into the sky and then the ball explodes destroying the planet.



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    Last edited by ArcherofAiur; 03-02-2010 at 12:52 AM.

  3. #23

    Default Re: Dark Shrine: a dead building?

    Idea for an upgrade:
    All DT's start as 1-bladed DT
    Upgrade gives the dual scythe making the DT have like, 25+3x2 attack.
    So basically it adds 5+1 damage. Overall it'd be like, 50+6.
    (Stats based off what the SC1 DT had, idk the stats for SC2)

    EDIT: Stats now based off SC2 stats
    Last edited by Alzarath; 03-02-2010 at 03:23 AM.

  4. #24

    Default Re: Dark Shrine: a dead building?

    DT should have the charge ability, would make them alot more usefull. I you look at them, they are just stronger zealots :P. If terran infantry can share tech (stim), then why not protoss?

  5. #25

    Default Re: Dark Shrine: a dead building?

    Quote Originally Posted by imdrunkontea View Post
    maybe the building should have an attack upgrade from one attack with standard cooldown to double attack with 2x cooldown (obviously adjust the numbers a bit).

    this would be better for DTs as a hit and run unit...

    the change in graphic would be the standard sc1 DT into the double-scythe DT.
    Quote Originally Posted by Artanis186 View Post
    Idea for an upgrade:
    All DT's start as 1-bladed DT
    Upgrade gives the dual scythe making the DT have like, 25+3x2 attack.
    So basically it adds 5+1 damage. Overall it'd be like, 50+6.
    (Stats based off what the SC1 DT had, idk the stats for SC2)

    EDIT: Stats now based off SC2 stats
    im not exactly sure why, but i do think the DT looks a little weak and could use some kind of attack upgrade.. one more attack for a longer cooldown seems intresting, alternatively give them an upgrade for a big bonus to light or bio.

    am i wrong in thinking they have a tough time what with all the tough new tier1 units? marauders to slow them, roaches and even marine to soak several hits despite damage upgrades...
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  6. #26

    Default Re: Dark Shrine: a dead building?

    it would be interesting to see a Dark Templar research ability in the Twilight council (in other words, the requirements to build DTs would be this upgrade in the TC).. So if your opponent scouts your Twilight, and sees it upgrading.. They wont be sure if you are teching to get DTs or just upgrading zealot speed.. If they see a Dark shrine right now, its obvious what you are doing..

    that may be abit too good for protoss though.

  7. #27

    Default Re: Dark Shrine: a dead building?

    The problem is that the Dark Shrine unlocks one and only one unit at the last tier. So, the unit is designed to work at that tier, not like the units in lower tiers that need later upgrades to be worth using later.

    However, if you see a Dark Shrine it's a clear sign that the guy went for Dark Templars. It's very readable.

    As the building's cost can be tweaked to whatever is fair, i don't see a problem with that.

  8. #28

    Default Re: Dark Shrine: a dead building?

    DTs are still amazing, so the building is still good though makes it easier to scout, a proxy darkshrine can be deadly. The building itself serves a purpose - lets you make DTs and if scouted lets them know you plan to get Dts. I dont think it needs 20 upgrades to be useful


    The build time needs to be faster I think, though with chrono boost on that first DT you need to be careful with such things.
    Last edited by Islandsnake; 03-02-2010 at 11:24 AM.
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  9. #29

    Default Re: Dark Shrine: a dead building?

    Well perhaps, to improve the Dark Shrine's 'readability' it could be cloaked.

    Hopefully after one of the expansions, the Dark Shrine will contain the upgrades allowing the Archons to act as "Grey Archons" and have abilities.

  10. #30

    Default Re: Dark Shrine: a dead building?

    Quote Originally Posted by Krikkitone View Post
    Well perhaps, to improve the Dark Shrine's 'readability' it could be cloaked.
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