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Thread: Dark Shrine: a dead building?

  1. #11

    Default Re: Dark Shrine: a dead building?

    Quote Originally Posted by milo View Post
    You're missing my point. Once you get a Queens Nest, you can research Queen abilities and proceed to Hive tech.

    Once you get a Dark Shrine, you can get DT's.

    That's it.

    As is, it's an artificial attempt at forcing the Toss to have tech diversity.
    I am sure it is like that because they have yet to test the dark templars simply because of not enough people trying out new strategies.

  2. #12

    Default Re: Dark Shrine: a dead building?

    maybe the building should have an attack upgrade from one attack with standard cooldown to double attack with 2x cooldown (obviously adjust the numbers a bit).

    this would be better for DTs as a hit and run unit...

    the change in graphic would be the standard sc1 DT into the double-scythe DT.

  3. #13

    Default Re: Dark Shrine: a dead building?

    Quote Originally Posted by Kimera757 View Post
    What would you suggest? A dark templar specific upgrade (eg extra damage, speed, something like that)?

    Is there anything that dark templar need? (I could also picture upgrades for stalkers or void rays, although that's more lore than gameplay, given how far apart these all are on the tech tree.)
    Well, for the Stalkers, it would fit in the sense it could provide (or unlock) an upgrade that prolongs its utility into late game. Perhaps something like a +1 range, +X plasma shields or even a shorter cooldown for Blink.
    Last edited by mr. peasant; 03-01-2010 at 07:24 PM.

  4. #14

    Default Re: Dark Shrine: a dead building?

    Quote Originally Posted by DemolitionSquid View Post
    So not what I meant.

    I use DT's all the time, they're fantastic. The Shrine just needs to stop being so bland. At least the Twilight Counsel serves a greater purpose than the Citadel of Adun ever did.
    I know. What I meant was that I would build it and use DTs more if the building was more useful than it currently is.

  5. #15
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    Default Re: Dark Shrine: a dead building?

    They could always put the Dark Archon back in the game


    seriously though I want new ideas, not recycled ones


    edit:

    actually that gives me an idea.

    DT's themselves don't need any more help - BUT - Archons and possibly Stalkers do. The Dark Shrine could have researches for both units to help them carry into the late game. What those should be, I dunno.

    This could also work lorewise as the Dark Templar could carry their Void knowledge into making the Archon merge more powerful.
    Last edited by milo; 03-01-2010 at 08:10 PM.

  6. #16

    Default Re: Dark Shrine: a dead building?

    Dark Shrine could have ability researches for the Archon on it.

    Then it'd sort of be like the Dark Archon was still in the game...?

    I actually kind of like this idea, but it's sort of unfeasible.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  7. #17

    Default Re: Dark Shrine: a dead building?

    They probably are letting the shrine empty so that they have a place to add something in the expansion.

  8. #18

    Default Re: Dark Shrine: a dead building?

    Quote Originally Posted by sandwich_bird View Post
    They probably are letting the shrine empty so that they have a place to add something in the expansion.
    I REALLY, REALLY freaking hope they're not planning the game that way.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  9. #19
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    Default Re: Dark Shrine: a dead building?

    A Blizzcast or QA session addressed this - someone asked if they were intentionally leaving things out DLC style and Dustin Browder gave a firm no. He said something like wanting WoL to be a complete game, and if Blizzard were to be hit by a meteor before the expansions were done, people would still be able to say SC2 was a great game.


    I wouldn't want the Archon researches to be spells or activated abilities. That's the HT's gig.

  10. #20
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    Default Re: Dark Shrine: a dead building?

    I personally don't have a problem with a building that doesn't do anything else other than let you train a particular unit, as long as the unit is worth building. :]

    Of course, I'm not saying that every building should be this way, but I think it does add a little bit of flavour to get a unit here and there that's just 'it' - doesn't have any special upgrades.
    Last edited by GRUNT; 03-01-2010 at 10:36 PM.

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