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Thread: Fungal Growth, Psi Storm, and Crucio Shock Cannon AoE

  1. #21
    Pandonetho's Avatar SC:L Addict
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    Default Re: Fungal Growth, Psi Storm, and Crucio Shock Cannon AoE

    Oh my gawd this is awesome! YES!

    I hated the overkill in SC1, this is just beautiful.

  2. #22

    Default Re: Fungal Growth, Psi Storm, and Crucio Shock Cannon AoE

    Quote Originally Posted by Nicol Bolas View Post
    Yes, when they get shot by one.

    In the real world, generally, a direct hit by tank-class weapons pretty much kills what was being shot at. Tank battles are usually determined by who hits the enemy first: who has the better accuracy and position.

    The only reason for multiple tanks to fire on a single target is to increase the chance of hitting it. And even that isn't necessary if you know where the target is; accuracy, even over miles, generally isn't a problem.
    Tanks are generally moving, so shooting at them doesn't warrantees that it will hit. If it hits on a heavily armored part instead of a soft one, it won't penetrate, and ERA or some of the other defensive stuff can also ruin the shot sometimes. It's not as easy as pulling the trigger = enemy tank dead.

    I doubt that the side with the numeric advantage would worry a lot about overkilling.

  3. #23

    Default Re: Fungal Growth, Psi Storm, and Crucio Shock Cannon AoE

    You know, I'm so used to tanks taking care of the job as is, I've never thought of ever microing them while in siege mode - Are we sure this cant be done via waypoints in the original SC? I dont have SC loaded to my machine at the moment, or I would test for myself.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


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  4. #24

    Default Re: Fungal Growth, Psi Storm, and Crucio Shock Cannon AoE

    Quote Originally Posted by Norfindel View Post
    Oh, yes, in the battlefield you probably know the exact moment the enemy is going to die by the attack of another tank
    And seven marines cannot take out a sub-orbital capital ship firing from the ground with rifles.

    SC is obviously not a literal representation of a battle, but a a representation. Look at unit versus capital ship or building sizes. Crucial victories are not achieved after ten minutes, building offenses and all, literally building defensive buildings half a mile away from the other sides defensive buildings.

    In that same regard, several heavy artillery tanks firing at the same time are probably firing around the same time, with several MINUTES of difference between them.

  5. #25

    Default Re: Fungal Growth, Psi Storm, and Crucio Shock Cannon AoE

    Quote Originally Posted by newcomplex View Post
    And seven marines cannot take out a sub-orbital capital ship firing from the ground with rifles.

    SC is obviously not a literal representation of a battle, but a a representation. Look at unit versus capital ship or building sizes. Crucial victories are not achieved after ten minutes, building offenses and all, literally building defensive buildings half a mile away from the other sides defensive buildings.

    In that same regard, several heavy artillery tanks firing at the same time are probably firing around the same time, with several MINUTES of difference between them.
    Did you see the video? Didn't you thinked "ok, WTF just happened there"?

    Anyways, i'm not against it, but just looks silly when it's used.

  6. #26

    Default Re: Fungal Growth, Psi Storm, and Crucio Shock Cannon AoE

    Did you see the video? Didn't you thinked "ok, WTF just happened there"?
    No; I thought the Siege Tanks did exactly what they were told to: kill each of the units in turn. And they did.

    That this happened faster than you might have expected is not the relevant part.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

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  7. #27

    Default Re: Fungal Growth, Psi Storm, and Crucio Shock Cannon AoE

    I realize it's much more predictable in terms of gameplay. It's just that it's strange to me that after queuing focus fire commands, no attack gets focus-fired.
    Probably that's because i'm used to the way BW worked. The attack AI is orders of magnitude smarter in SC2.

  8. #28

    Default Re: Fungal Growth, Psi Storm, and Crucio Shock Cannon AoE

    It's just that it's strange to me that after queuing focus fire commands, no attack gets focus-fired.
    But you didn't queue "focus fire" commands; there's no such thing. You queued a list of units that you wanted attacked by these other units.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  9. #29

    Default Re: Fungal Growth, Psi Storm, and Crucio Shock Cannon AoE

    Quote Originally Posted by Nicol Bolas View Post
    But you didn't queue "focus fire" commands; there's no such thing. You queued a list of units that you wanted attacked by these other units.
    You have a group selected and right-clicked a target. In BW that's focus fire, now it still means that, just that only the amount of units needed to kill the target will fire, the rest will seek another target. But i understand what you mean: internally it's just attack this, then this, then this, etc.

    .
    Last edited by Norfindel; 03-07-2010 at 05:22 PM.

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