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Thread: Ideas for Mothership abilities

  1. #11

    Default Re: Ideas for Mothership abilities

    I'm thinking the Sentry's Gaurdian Sheild could be adapted into a temporary AoE shield booster instead of just decreasing ranged damage taken.

  2. #12

    Default Re: Ideas for Mothership abilities

    Quote Originally Posted by DemolitionSquid View Post
    I'm thinking the Sentry's Gaurdian Sheild could be adapted into a temporary AoE shield booster instead of just decreasing ranged damage taken.
    I'd like that. I rarely used the Shield Battery, but that's cuz I never really played melee. I'd rather use that than a stationary shield battery any day.

  3. #13

    Default Re: Ideas for Mothership abilities

    Short of an autocast shield regen, any type of shield regen would be useless in the game right now. The out of combat regen is just that good.


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  4. #14

    Default Re: Ideas for Mothership abilities

    Quote Originally Posted by Aldrius View Post
    Short of an autocast shield regen, any type of shield regen would be useless in the game right now. The out of combat regen is just that good.
    That was one reason why I was suggesting a hp healing ability, because it isn't anywhere else and because there is only one mothership so it wouldn't be overpowered.

  5. #15

    Default Re: Ideas for Mothership abilities

    Some ideas

    1. Mass Wormhole (like Wormhole Transit+Mass Recall: the mothership teleports itself AND all friendly units nearby to a friendly completed protoss building....cost 100-125

    2. 'Reverse' Temporal Rift, units in the area move and attack faster

    3. Spatial Rift... units in the area have either Decreased or Increased Range on attacks. (increased range should probably not affect Melee units)

    4. Overshield.... all Shields affected only take 1/2 damage when attacked, the other 1/2 of the damage is taken by the 'overshield' which has X number of Shield points. (X should probably be fairly high ~1000-2500 depending on cost+balance)

    5. Argus Link... or some version of it....Non-Massive, Non-Building Casters in the AoE will regain 5 energy/sec for 20 sec.
    Last edited by Krikkitone; 03-01-2010 at 12:22 PM.

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