This. A thousand times this.Oh yes, we really need more games that look like that. Almost every damn Unreal Engine game has the exact same shades or gray/brown.
I am so sick of games that are just dark. I understood why in the old days of FPS games. Without HDR rendering, it's hard to make outdoors look realistically bright; all lighting is essentially darkening portions of a model. So things looked more convincing if you only used the lower half of the color palette.
We're not limited to that crap anymore. Contrast, people! If you want to emphasize the dark, dank dungeon, have me start off in the bright, sunlight outside. Then, when I see the dank darkness, I notice it more; it becomes foreboding and creepy and meaningful.
If everything is dark, then nothing is. If everything is one dark place after another, it just grates on you and becomes a big blah.
Sometimes, it's like the world look at Quake 1 and went insane, thinking, "Here is exactly what videogames should look like!"




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