03-02-2010, 01:17 AM
#51
Drink Zealot Powerade!
Nothing gets your Psionic powers flowing like Zealot Powerade!
03-02-2010, 01:25 AM
#52
It's in neither. I just thought it would make sense.I hadn't noticed that... is this in sc1 or sc2? It sounds pretty bad ass though
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03-02-2010, 08:27 AM
#53
Ah, I misunderstood. I haven't seen the new archon in full detail from sc2 yet and I haven't seen the original from sc1 in awhile either. When I read your post it seem like it was already in a game somewhere. I like that idea too. It does make a lot of sense and I'm sure it would look cool too.
Drink Zealot Powerade!
Nothing gets your Psionic powers flowing like Zealot Powerade!
03-02-2010, 02:08 PM
#54
I think if blizz gave some parts of the archon's armor the same "cloak" effect as the dark templar's it would look much better.
<-- imagine these shoulder blades
+
<-- were cloaked like this
Imagine if the armor parts kind of shined like the dark templar's but the hands and head remained the same. It would look as if part of the archon's armor is made of glass or purely of shields and no metal.
(photos from dragoonx's thread)
Play Protoss? Look for the map Photon Cannon Tactics in the NA server!
03-02-2010, 11:16 PM
#55
The current Archon reminds me somewhat of Kel'thuzad from WarCraft -- floating there in Egyptian regalia, no legs, flowing gown. Far too much substance in that unit. Though I just now noticed it has arms now, which are completely blackened out. I wonder what the whole figure might look, given that treatment? Certainly closer to the original iteration.
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
03-03-2010, 01:25 AM
#56
Are you down-right fierce? You Dan Straight you are. Join the Street Fighter Community!
03-03-2010, 01:32 AM
#57
The Archon model seems okay to me right now, though as SaharaDrac pointed out in a replay commentary I watched yesterday, it feels like they ought to be a bit bigger, and their attack should be thicker and more powerful looking.
In SC1, their attack was a "psionic shockwave" which was almost as wide as the unit itself. Now they kind of shoot out rather thin arcs of electricity. In SC1, they also used both hands for their attack instead of just one, which made the attack seem more forceful.
Last edited by TunaFish; 03-03-2010 at 01:36 AM.
"I am part of that power that eternally wills evil and eternally works good."
- Mephistopheles (Goethe's Faust)
03-03-2010, 01:50 AM
#58
I might be ok with the model, but I think the model (and the voice) need to really express that the Archon is literally a mass of energy only held in check by the joined minds of the two templar that comprise it. I also don't think the unit and its strength ever really inspired the fear and awe it should, but that's another issue.
The attack does need to be more inspiring, though. I think I recall seeing a very early video of the SC2 Archon that had an interesting idea; the animation of the energy hasn't ever really been impressive, but one effect I saw, whether intended or not, sparked me as interesting. When the Archon attacked, it extended its hand, and the energy arced from it to its target. As it did this, it's hand seemed to shake almost uncontrollably, as though it could just barely control the power it was releasing.
(actually, it's present on the video on Blizzard's site, if you watch carefully:http://www.starcraft2.com/features/p...ightarchon.xml)
I'd like to see a combination of that, and a large increase in the visual attack effect.
I also like don's idea of making it visually more ethereal; less substantial, by making it similar, visually, to the cloak effect.
03-04-2010, 09:58 AM
#59
http://sclegacy.com/forums/attachmen...5&d=1267559064
wow... this is great...
btw:invisibility armor sucks...