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Thread: What needs to change(graphically) and why.

  1. #51

    Default Re: What needs to change(graphically) and why.

    Quote Originally Posted by Nicol Bolas View Post
    Personally, I always liked the idea of the Archon's aura dimming when it attacked, as though the attack was drawing from the Archon's "substance".

    I hadn't noticed that... is this in sc1 or sc2? It sounds pretty bad ass though :P
    Maybe I should pay more attention or something

    btw, is the lighting on the star port satisfactory? (not being sarcastic, just wondering what u think of it.)
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  2. #52

    Default Re: What needs to change(graphically) and why.

    I hadn't noticed that... is this in sc1 or sc2? It sounds pretty bad ass though
    It's in neither. I just thought it would make sense.
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  3. #53

    Default Re: What needs to change(graphically) and why.

    Quote Originally Posted by Nicol Bolas View Post
    It's in neither. I just thought it would make sense.
    Ah, I misunderstood. I haven't seen the new archon in full detail from sc2 yet and I haven't seen the original from sc1 in awhile either. When I read your post it seem like it was already in a game somewhere. I like that idea too. It does make a lot of sense and I'm sure it would look cool too.
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  4. #54

    Default Re: What needs to change(graphically) and why.

    I think if blizz gave some parts of the archon's armor the same "cloak" effect as the dark templar's it would look much better.

    <-- imagine these shoulder blades
    +
    <-- were cloaked like this

    Imagine if the armor parts kind of shined like the dark templar's but the hands and head remained the same. It would look as if part of the archon's armor is made of glass or purely of shields and no metal.

    (photos from dragoonx's thread)


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  5. #55

    Default Re: What needs to change(graphically) and why.

    The current Archon reminds me somewhat of Kel'thuzad from WarCraft -- floating there in Egyptian regalia, no legs, flowing gown. Far too much substance in that unit. Though I just now noticed it has arms now, which are completely blackened out. I wonder what the whole figure might look, given that treatment? Certainly closer to the original iteration.
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  6. #56
    Rizhall's Avatar Junior Member
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    Default Re: What needs to change(graphically) and why.

    Quote Originally Posted by Nicol Bolas View Post
    The only thing that sold the original Archon's attack was that there was a giant overlaid ball of energy involved. It didn't exactly move its arms threateningly or anything. It just sort of said, "here are my hands!" and death just happens to leap forward.
    If didn't have to. I felt that was part of the charm. It didn't have to direct it's hands to attack. They only spread their arms apart to harness the energy, and then did the rest of the work with their minds.
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  7. #57

    Default Re: What needs to change(graphically) and why.

    The Archon model seems okay to me right now, though as SaharaDrac pointed out in a replay commentary I watched yesterday, it feels like they ought to be a bit bigger, and their attack should be thicker and more powerful looking.

    In SC1, their attack was a "psionic shockwave" which was almost as wide as the unit itself. Now they kind of shoot out rather thin arcs of electricity. In SC1, they also used both hands for their attack instead of just one, which made the attack seem more forceful.
    Last edited by TunaFish; 03-03-2010 at 01:36 AM.


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  8. #58

    Default Re: What needs to change(graphically) and why.

    I might be ok with the model, but I think the model (and the voice) need to really express that the Archon is literally a mass of energy only held in check by the joined minds of the two templar that comprise it. I also don't think the unit and its strength ever really inspired the fear and awe it should, but that's another issue.

    The attack does need to be more inspiring, though. I think I recall seeing a very early video of the SC2 Archon that had an interesting idea; the animation of the energy hasn't ever really been impressive, but one effect I saw, whether intended or not, sparked me as interesting. When the Archon attacked, it extended its hand, and the energy arced from it to its target. As it did this, it's hand seemed to shake almost uncontrollably, as though it could just barely control the power it was releasing.
    (actually, it's present on the video on Blizzard's site, if you watch carefully:http://www.starcraft2.com/features/p...ightarchon.xml)

    I'd like to see a combination of that, and a large increase in the visual attack effect.

    I also like don's idea of making it visually more ethereal; less substantial, by making it similar, visually, to the cloak effect.

  9. #59

    Default Re: What needs to change(graphically) and why.

    http://sclegacy.com/forums/attachmen...5&d=1267559064

    wow... this is great...

    btw:invisibility armor sucks...

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