Yes.Nicol, are you a programmer?
No, it wouldn't. It would create random illumination in a shadowed area that a person might mistake for indirect lighting. However, it has no relation to actual indirect lighting.I find it funny that in the block of text above you answer your own question in the first sentence :P applying a noise (very small texture file and blurring it) would give the illusion of bounce lighting.
No, but the good rules are at least a legitimate approximation of reality. clamp(dot(N, L), 0.0, 1.0) * C may not be exactly how light diffusely reflects from a surface, but it is a valid approximation of that. There are other, more accurate approximations that can be used, of course.No.. so we fake it so it looks like we are reproducing reality but in actuality it is something far more simplistic. Its not real, the rules are made to be broken.
Randomly throwing a noise function into lighting isn't an approximation of anything real. It's just a hack.
There are several things wrong with that.Again the idea isn't to create a Terran army that looks like those images but to invoke the same feeling of mystery and intrigue as those images I posted.
1: Those images don't evoke mystery and intrigue.
2: Your additions do not invoke mystery and intrigue.
3: Your additions do not invoke the same feeling that those images do.
How should it be taken? You post a number of images with "corrections" on them, but you don't actually want them the objects to look like that?Everything I say you seem to take literally.




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