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Thread: Ideas for Unique Mothership and Zerg

  1. #11

    Default Re: Ideas for Unique Mothership and Zerg

    What about the "Combo" idea, combine Wormhole Transit and Mass Recall? (mass transit)

    Mothership and all friendly units in X radius are teleported to a completed protoss building (cost ~100...possibly 125)

    This allows the Proxy pylon to be much more dangerous, and still allows a "Retreat" function... but that Retreat doesn't save the Mothership, it calls off the assault.

    It also means the MS needs 175-200 energy if it wants to do both that And do a Vortex when it gets to the new location. (or if it wants to do a Vortex and still be able to Retreat.)

    The simpler idea would be to nerf it slightly (5 sec casting time for Wormhole Transit seems good)

    Some function like "Shield Link" would be good too, diverting shield damage to the Mother ship's shields.. or to the Mothership's Energy Supply.

    I'm not sure Temoral Rift is As interesting since it is similar to Vortex in some respects.. But I could see that still being worthwhile.

  2. #12

    Default Re: Ideas for Unique Mothership and Zerg

    Gotta be honest, I hate Vortex... a lot. I like Mass Recall a bit, it has a greater effect over the Arbiter. Imo, it should be more of an offensive ship.

    I miss those giant lasers that we saw in the first gameplay demonstration.

  3. #13
    ragsash's Avatar Junior Member
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    Default Re: Ideas for Unique Mothership and Zerg

    Quote Originally Posted by Aldrius View Post
    Um... what lore sense?

    The game isn't out yet. There's no official lore for the unit yet. And anyway, the lore says they were exploration ships transformed into warships. Why does that mean they need to be uber-offensive themselves? They could be... support war-ships.
    http://www.starcraft2.com/features/p...mothership.xml

    "a mothership can warp or crack the very fabric of space and time itself. The devastating power of a mothership can wipe out squadrons of enemy ships in the blink of an eye or lay waste to entire planets."

    and http://www.starcraft2.com/features/story/mothership.xml
    A Brat Walks Among Us!

  4. #14

    Default Re: Ideas for Unique Mothership and Zerg

    Quote Originally Posted by Artanis186 View Post
    Gotta be honest, I hate Vortex... a lot. I like Mass Recall a bit, it has a greater effect over the Arbiter. Imo, it should be more of an offensive ship.
    Why do you hate Vortex? It's by far the Mothership's most powerful ability. And it evokes the Arbiter's Stasis Field spell without being identical to it the way recall is. Recall is also wholly useless on the Mothership as far as I'm concerned... haven't actually tested it out yet... but... I feel pretty safe saying that. At least when you compare it to what it replaced. I'd rather use warp-in.

    I miss those giant lasers that we saw in the first gameplay demonstration.
    Which? Planet Cracker...? Meh. Planet Cracker would be a nice way to get your Mothership killed.

    Quote Originally Posted by ragsash View Post
    http://www.starcraft2.com/features/p...mothership.xml

    "a mothership can warp or crack the very fabric of space and time itself. The devastating power of a mothership can wipe out squadrons of enemy ships in the blink of an eye or lay waste to entire planets."

    and http://www.starcraft2.com/features/story/mothership.xml
    The game is not out yet. I am not taking ANYTHING as canon until the game is actually OUT. And still, being a powerful support caster that can create a humongous tornado where she pleases and has a hugely powerful attack is hardly what I'd call 'weak'. I'd say it fits that description pretty well anyway.

    I can almost guarantee you the information on the Warp Ray on the website is COMPLETELY out of date as far as the lore is concerned.


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  5. #15

    Default Re: Ideas for Unique Mothership and Zerg

    [QUOTE=Shadow Archon;65775]The Mothership short story and its description on the site gave me that view of it.

    Quote Originally Posted by SCII
    Originally Posted by SCII
    At the heart of each mothership is a huge khaydarin crystal infused with an incredible amount of psionic energy. By tapping into this energy, a mothership can warp or crack the very fabric of space and time itself. The devastating power of a mothership can wipe out squadrons of enemy ships in the blink of an eye or lay waste to entire planets. As the golden age reached its apogee, the motherships were left in place as titanic monuments at the farthest reaches of protoss exploration. It was believed that their like would not be needed again. [/QUOTE



    I highly doubt that it is just a support ship with that kind of firepower.
    Well if ur gunna go by current lore, which nothing is correct lore until the game is out, u obviously forgot about the part i bolded for ya.

    "As the golden age reached its apogee, the motherships were left in place as titanic monuments at the farthest reaches of protoss exploration. It was believed that their like would not be needed again." - that kinda sounds like they turned them into museums. These ships were left inactive for thousands n thousands for years. There are areas that are bound to become in disrepair. and they thought they would never need used again - so why would they keep all of its "planet destroying" weapons active or even on the ship itself. If the ship is thousands of years old, technology has obviously passed. It might have been a god of an offensive ship back then, but now its rusting weapons could possibly be no more powerful than a phoenix blast today.

    Mr. Lore man, if ur gunna do lore, look at ALL of it :P
    "I Bring Visions Of The Dammed Through My Dead Eyes"

  6. #16

    Default Re: Ideas for Unique Mothership and Zerg

    They didn't really need to remove the wormhole transit, they just need to tweak it.

    I think vortex & planet cracker is a nice combo, after the vortex time is up the mothership could get ready above the units & planet crack out of them xD

    That's just me ^^
    Find Humanity ... Assimilate ... Learn ... Evolve.

  7. #17

    Default Re: Ideas for Unique Mothership and Zerg

    I like how they call the Motherships ability Mass Recall instead of just Recall. Really serves to differentiate it from the Arbiter.

  8. #18
    ragsash's Avatar Junior Member
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    Default Re: Ideas for Unique Mothership and Zerg

    Quote Originally Posted by HellishProphet View Post
    Mr. Lore man, if ur gunna do lore, look at ALL of it :P
    I dont think protoss weapons and tech is the ones that "rusts"

    still a weapon that destroyed planets thousands n thousands years ago even if it would be old tech, its still a weapon that has the ability to destroy a planet
    A Brat Walks Among Us!

  9. #19

    Default Re: Ideas for Unique Mothership and Zerg

    It's a video game RTS. A lot of times you never get the lore right because of balancing. That is one of the first things to understand about lore. That lore doesn't equal balance in all cases. It doesn't mean they have to change the lore, they could have it for SP. As for multiplayer who cares because SP lore comes first.

    Oh well if the lore on the main website doesn't match if it's balanced. It's still in beta. It's just such a stupid, stupid thing to complain about. Seriously. Of course the unit is going to change so the lore will NEVER be right. Not until the game comes out and they might edit a lot of the SC page when that happens. Sheeeeeeeeeeeeeeeesh.

  10. #20

    Default Re: Ideas for Unique Mothership and Zerg

    Quote Originally Posted by HellishProphet View Post
    Quote Originally Posted by Shadow Archon View Post
    The Mothership short story and its description on the site gave me that view of it.



    Well if ur gunna go by current lore, which nothing is correct lore until the game is out, u obviously forgot about the part i bolded for ya.

    "As the golden age reached its apogee, the motherships were left in place as titanic monuments at the farthest reaches of protoss exploration. It was believed that their like would not be needed again." - that kinda sounds like they turned them into museums. These ships were left inactive for thousands n thousands for years. There are areas that are bound to become in disrepair. and they thought they would never need used again - so why would they keep all of its "planet destroying" weapons active or even on the ship itself. If the ship is thousands of years old, technology has obviously passed. It might have been a god of an offensive ship back then, but now its rusting weapons could possibly be no more powerful than a phoenix blast today.

    Mr. Lore man, if ur gunna do lore, look at ALL of it :P
    How does that suggest its not a capital ship and in fact, that they are support ships? We do know they can support other ships, but that some were made to lead fleets and armadas. They were meant to safeguard the explorers into the outer regions of space. This would imply they are not mainly support ships, but mainly heavy capital ships. I see the Mothership as a Protoss Super Star Destroyer.

    Quote Originally Posted by Warsaw
    It's a video game RTS. A lot of times you never get the lore right because of balancing. That is one of the first things to understand about lore. That lore doesn't equal balance in all cases. It doesn't mean they have to change the lore, they could have it for SP. As for multiplayer who cares because SP lore comes first.

    Oh well if the lore on the main website doesn't match if it's balanced. It's still in beta. It's just such a stupid, stupid thing to complain about. Seriously. Of course the unit is going to change so the lore will NEVER be right. Not until the game comes out and they might edit a lot of the SC page when that happens. Sheeeeeeeeeeeeeeeesh.
    It still shouldn't be an arbiter mk2.
    Last edited by Shadow Archon; 02-27-2010 at 02:22 PM.

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