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Thread: My suggestions/observations/opinions of Starcraft 2

  1. #21

    Default Re: My suggestions/observations/opinions of Starcraft 2

    Hell, i have the solution, give it to the Protoss, i would gladly use it.

    Seriously, any Terran player that suffered a drop/harass, and didn't build it should think about using it the next game. How useful is to see big red marks when the drop is a nice distance from you base?

    You answered it yourself: an Observer is only 25 gas less!!! You know how many Observers i need to cover the same area? And to kill the tower, i need to enter the Terran base, or just accept that i'm being spotted without any chance to avoid it!!!

    About the Ghost: he's an spellcaster. No amount of range will remove the fact that it costs 200 gas, and is never going to be in enough numbers for it's attack to change much.

    About the UI issue with the Barracks, it's strange it works different from selecting 2 Barracks. The game probably handles them as 2 different buildings internally. Sounds reasonable for the 3rd Marine to be built at the idle Barrack. You can probably send that as a bug.
    Last edited by Norfindel; 02-27-2010 at 08:34 PM.

  2. #22

    Default Re: My suggestions/observations/opinions of Starcraft 2

    Quote Originally Posted by Norfindel View Post
    About the Ghost: he's an spellcaster. No amount of range will remove the fact that it costs 200 gas, and is never going to be in enough numbers for it's attack to change much.
    It can cloak. And it's ranged. If you position it right it SLAUGHTERS zealots and zerglings. And it massacres workers like nothing.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  3. #23

    Default Re: My suggestions/observations/opinions of Starcraft 2

    Quote Originally Posted by Norfindel View Post

    About the Ghost: he's an spellcaster. No amount of range will remove the fact that it costs 200 gas, and is never going to be in enough numbers for it's attack to change much.
    This is why I'd like to see Ghosts be cheaper even if it means toning down their abilities some. Even 150 gas would be a lot more manageable. It would at least be worth testing out for a beta patch. I'd like to see whether a cheaper ghost could play a larger role in the Terran army (not spot duty for nukes and picking off enemy casters / EMP).


    "I am part of that power that eternally wills evil and eternally works good."
    - Mephistopheles (Goethe's Faust)

  4. #24

    Default Re: My suggestions/observations/opinions of Starcraft 2

    'd like to see whether a cheaper ghost could play a larger role in the Terran army (not spot duty for nukes and picking off enemy casters / EMP).
    But... that's what Ghosts are for.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

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