Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 37

Thread: StarCraft II 0.4.0.14133 Patch Notes

  1. #21

    Default Re: StarCraft II 0.4.0.14133 Patch Notes

    Quote Originally Posted by RamiZ View Post
    Seriously, what on earth are you talking about? O_o Who are they?
    Motherships.

  2. #22

    Default Re: StarCraft II 0.4.0.14133 Patch Notes

    Quote Originally Posted by DemolitionSquid View Post
    Motherships.
    Motherships? Aren't you supposed to build only a one?
    And how it is not any slower? It is slow as hell.
    "Living for the Swarm!"

  3. #23

    Default Re: StarCraft II 0.4.0.14133 Patch Notes

    Quote Originally Posted by RamiZ View Post
    Motherships? Aren't you supposed to build only a one?
    And how it is not any slower? It is slow as hell.
    It's as slow as it's ever been in this beta. It just accelerates slower (i.e. it now takes a few seconds to reach it's maximum speed), and when it arrives at it's target it decelerates for a little bit (i.e. Takes a few seconds to stop before it can start attacking/casting spells).

    It just means you can't micro around something in circles. I.e. "Mothership harass". Honestly, I think this is a good change. Lowers her ability as a single-combat unit but not her overall ability as a unit that's part of your army. It just makes her a bit more vulnerable if she's on her own.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  4. #24

    Default Re: StarCraft II 0.4.0.14133 Patch Notes

    Quote Originally Posted by Aldrius View Post
    *Bangs head into desk*

    They're not any slower!

    The only time they'll be 'slow' is if you try to micro them like a mutalisk.
    It's max speed is the same, but it takes more time to accelerate. So it's slower, specially if you stop/move often (like when doing Carrier micro).

  5. #25

    Default Re: StarCraft II 0.4.0.14133 Patch Notes

    The mothership as whole is slower moving, period. You can play semantics with max speed, speed of movement, or accelaration isnt speed, etc... but I think aldrius isnt looking at the units movement ability as a whole, rather is splitting "speed" into accelaration, decelaration and max speed.

    As a whole, the unit is slower. Unless someone said "the max speed is slower", I think these semantic arguments really need to stop...

    Also, I do want to add..

    If a unit has to go from point A to point B, it's accelaration and decelaration time will have an impact on that speed between the two points. It may be a small impact, but it will be slower.
    Last edited by Santrega; 02-28-2010 at 12:55 AM.
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

  6. #26
    Member
    Join Date
    Jan 2010
    Posts
    373

    Default Re: StarCraft II 0.4.0.14133 Patch Notes

    I wonder what the numbers mean:

    # The acceleration of this unit has decreased from 1.3125 to 0.3125.
    # The deceleration of this unit has increased from 0 to 1.
    What are the units?

  7. #27

    Default Re: StarCraft II 0.4.0.14133 Patch Notes

    (like when doing Carrier micro).
    Right. So you can't do Carrier micro like before. I'm pretty sure that's half the point.

    The other reason for decreasing the acceleration is so that it can't get away as easily from stronger counters like Corruptors. It's speed is good enough to make Corruptors (which don't have good acceleration themselves) do a lot of starting and stopping. Now, the Mothership takes a while longer to get up to full running speed, thus making it more difficult for it to escape.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #28

    Default Re: StarCraft II 0.4.0.14133 Patch Notes

    Quote Originally Posted by Santrega View Post
    If a unit has to go from point A to point B, it's accelaration and decelaration time will have an impact on that speed between the two points. It may be a small impact, but it will be slower.
    It's a negligible impact. That's my point. The Mothership's effectiveness as a SUPPORT unit will not be affected. It's just no longer going to be able to bob and weave around enemy forces and enemy bases like a freaking mutalisk or phoenix. At least not without making it extremely vulnerable.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  9. #29

    Default Re: StarCraft II 0.4.0.14133 Patch Notes

    Quote Originally Posted by Aldrius View Post
    It's a negligible impact. That's my point. The Mothership's effectiveness as a SUPPORT unit will not be affected. It's just no longer going to be able to bob and weave around enemy forces and enemy bases like a freaking mutalisk or phoenix. At least not without making it extremely vulnerable.
    ?

    The unit is slow as hell, how is it going to "weave around enemy forces and enemy bases like a freaking mutalisk or phoenix"??? You simply send AA, and take it down, and that's all.

  10. #30

    Default Re: StarCraft II 0.4.0.14133 Patch Notes

    Quote Originally Posted by Norfindel View Post
    ?

    The unit is slow as hell, how is it going to "weave around enemy forces and enemy bases like a freaking mutalisk or phoenix"??? You simply send AA, and take it down, and that's all.
    Do you really think a "mothership" should be able to weave around enemy forces like a mutalisk or phoenix? You do realize that a mothership is suppose to be extremely large compared to either of those units, and the bigger they are the more difficult to manuever?

    It would be strange to try and explain why a mothership can move as well as a mutalisk.
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

Similar Threads

  1. StarCraft II 0.3.0.14093 Patch Notes
    By Hav0x in forum StarCraft Discussion
    Replies: 68
    Last Post: 03-01-2010, 07:11 PM
  2. Unofficial Patch Changes
    By Gifted in forum StarCraft Discussion
    Replies: 14
    Last Post: 02-28-2010, 10:02 PM
  3. The First Patch
    By Hav0x in forum StarCraft Discussion
    Replies: 45
    Last Post: 02-27-2010, 02:30 AM
  4. Patch Notes
    By moosh in forum StarCraft Discussion
    Replies: 26
    Last Post: 02-26-2010, 09:17 AM
  5. WC3 got an editor patch..?
    By Gifted in forum Off-Topic Lounge
    Replies: 0
    Last Post: 08-26-2009, 06:21 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •