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Thread: Regeneration Rate of a Roach

  1. #21

    Default Re: Regeneration Rate of a Roach

    Quote Originally Posted by Krikkitone View Post
    1 was almost enough to counter pre-hive burrowed regen (it only went green again for occasional split seconds)
    It was never going to kill it if it went back to green at any point.

    Basically you need 3 psi storms one Right after the other to kill roaches... or 4 possibly if it is
    The roaches aren't going to sit there and let you cast 4 storms in a row on top of them. But anyway, Roaches are intended to be able to resist psi storm.

    I think they could use some stat adjustment, but I don't think Roaches being able to resist psi storm is a problem. Their counter is focus-fire and burst damage, AoE and sustained damage shouldn't work. It'd be like if you could counter immortals with siege tanks. It's the exact OPPOSITE of what should counter Roaches.


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  2. #22

    Default Re: Regeneration Rate of a Roach

    Quote Originally Posted by Aldrius View Post
    It was never going to kill it if it went back to green at any point.
    That's why I said Almost, it would probably be something like 1.2 Zealots... so maybe 1 Zealot and one probe, or the Zealot with one more attack upgrade than the Roach had armor upgrades would Totally counter it.
    That would Counter the regeneration.
    Then some Extra damage is needed to actually kill it. (any extra damage above the amount needed to counter regen is what is used to actually kill the roach.)


    Quote Originally Posted by Aldrius View Post
    The roaches aren't going to sit there and let you cast 4 storms in a row on top of them. But anyway, Roaches are intended to be able to resist psi storm.

    I think they could use some stat adjustment, but I don't think Roaches being able to resist psi storm is a problem. Their counter is focus-fire and burst damage, AoE and sustained damage shouldn't work. It'd be like if you could counter immortals with siege tanks. It's the exact OPPOSITE of what should counter Roaches.
    Exactly.... although a Psi storm can help. After all if you can do ~200 AoE damage in no more than 1 sec, then it is a good counter for Roaches (5-6 Collossi..~200 each burst, wherever the 'streams cross'.. 3 Siege Tanks firing simultaneously, 2 HK missiles, 1 Nuke)

  3. #23

    Default Re: Regeneration Rate of a Roach

    Quote Originally Posted by Krikkitone View Post
    After all if you can do ~200 AoE damage in no more than 1 sec, then it is a good counter for Roaches (5-6 Collossi..~200 each burst, wherever the 'streams cross'.. 3 Siege Tanks firing simultaneously, 2 HK missiles, 1 Nuke)
    I'd call all of those things 'burst damage'. Psi Storm is a sustained AoE.


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  4. #24

    Default Re: Regeneration Rate of a Roach

    Look at this Video

    http://www.youtube.com/watch?v=-nSE0...response_watch

    Last two minutes you see 4-5 Psi Storms hitting those roaches. Psi Storm does infact hit burrowed units. Perhaps that best shows my concern.
    I see exactly what you said in the video: one player playing poorly. Artosis played too passively. The exact mechanism of his defeat didn't matter. It could have been mass Mutalisks, mass Hydralisks, mass Zerglings, a mix of these, fast-tech to Brood Lords, whatever. KHB had 4 expos vs. Artosis's 2. Nothing would have changed the outcome except for KHB getting up and walking away from his keyboard for 5 minutes.

    If Artosis had an equivalent army, resource-for-resource, he would have had Stalkers. If he'd seen Roaches coming, he'd likely have Immortals and Observers. Just Stalkers, Immortals, and an Observer to spot would have ended that whole burrow-micro nonsense right there. A little focus fire, and the Roaches die quick and bloody.

    I understand that you have concerns. I had concerns about Chrono Boost being available so early. But it doesn't seem to have caused any problems.
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