http://www.youtube.com/watch?v=XVkAm-smRK0
What are your thoughts?
02-26-2010, 04:51 PM
#1
http://www.youtube.com/watch?v=XVkAm-smRK0
What are your thoughts?
02-26-2010, 04:54 PM
#2
02-26-2010, 05:04 PM
#3
The default regeneration rate needs to be lowered, so perhaps Organic Carapace brings it back to nearly original (as of current default regen rate).
I think they could also make it so only IMMOBILE burrowed Roaches (maybe stand still for a few seconds, even with Tunneling Claws) can regenerate HP.
-Psi
>>You Must Construct Additional Pylons<<
02-26-2010, 05:14 PM
#4
Like you said - Roaches aren't OP
From my admittedly limited experience, the micro with Burrow only really matters up to early-midgame, where it can win a skirmish. However, from the midgame onwards, there's enough firepower out in the field that burrow micro with Roaches doesn't matter as much as it does in a smaller engagement.
Also, if the enemy has quite few Roaches, odds are, you'd be using Immortals and the Roaches would either be dead or too busy being burrowed to actually attack your army.
02-26-2010, 05:16 PM
#5
The proper counter to roaches is use enough firepower that their regeneration rate doesn't matter.
02-26-2010, 05:28 PM
#6
I'm pretty sure Zerg units regenerate faster underground... so if thats true, the only real problem here is how fast the Roach regenerates when its underground. If they nerf that or the Roaches armor by 1, i think that would be a step in the right direction.
Btw, i'm pretty sure stalkers are better against Roaches, but i can see why this would be a problem that leads up to a mutalisk strat overpowering even a good protoss player.
02-26-2010, 05:52 PM
#7
That test is both incomplete and inconclusive.
First: In what situation would one zealot be fighting one roach?
Second: Roaches only get their crazy regen when burrowed. As long as a roach is burrowed, it's not doing any damage anyways. The key to killing roaches is focus fire anyways (you should have seen them in alpha, when they had that same regen but while they above ground too).
Third: I would have loved to see that overlord spawn creep for us to see how quickly non-upgraded roaches regen on creep, and then, how quickly an upgraded roach does so.
However! This does bring up a valid point: Maybe fully upgraded roaches can get around too easily with their amazing regen while burrowed (T2 upgrade to move underground).
On a positive note: thanks for the test!![]()
02-26-2010, 05:59 PM
#8
I fully agree with you. There should be a buffer in which the regeneration kicks in, after not sustaining damage for a set period of time. That's just ridiculous.
02-26-2010, 06:00 PM
#9
''Hang in there. We're in the final stretch."
-Dustin Browder, 16/02/09
02-26-2010, 06:24 PM
#10
I think this guy is an idiot.What are your thoughts?
It's Tier 2. You can't get burrow until Tier 2. And the Roach can't attack while burrowed.
At Tier 3, with both burrow and Organic Carapace, it damn well better insta-heal. They can be one-shotted so easily. At Tier 3, you can expect utterly brutal damage. +2 attack upgrades have finished, and Tier 2 & 3 units will be seen in numbers. Thors that normally deal 45x2 will be dealing out 55x2; two of them make Organic Carapace meaningless. Siege Tanks will be dealing out 70-point AoE. Colossi will be dropping 27x2 damage AoE. Immortals will be dealing 60-point blows, with a pretty fast refire rate. Armor upgrades only mitigate a tiny portion of this.
The only hope for Roaches at Tier 3 is to force the enemy to one-shot them. Force them to focus-fire. And that requires very fast regen.
Theorycrafting? This... is... BETA!!!!
You don't get to call something OP unless you have actual in-game evidence of someone being able to abuse this ability. Unless you can show me top Zerg players consistently owning the hell out of people with Roach regen, there is no need for a change.
Creep doesn't matter for regen. I don't know where people get this idea that it does.Third: I would have loved to see that overlord spawn creep for us to see how quickly non-upgraded roaches regen on creep, and then, how quickly an upgraded roach does so.
What do Immortals and Mutalisks have to do with anything that was said?Too fast. Something needs to change either with Zerg or the other races.
If I can pull Immortals out, I can usually roflstomp most Zerg players with that and Colossi.
If they live and tech Mutas then I die.
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