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Thread: How good are Infested Terrans?

  1. #31

    Default Re: How good are Infested Terrans?

    Quote Originally Posted by RamiZ View Post
    Well, that is meat shield... You have to attack them in order to attack some other units, Hydras for example. And it is not like they are useful for anything else, one Infestor can produce 8-9 of them. Having 3 Infestors in your army can make devastating group of Infested Marines. Of course, you won't use all of your energy on them, but making about 15 Infested Marines with those infestors and that are addition to your army, I think it is worth it.
    Why would you attack a temporary unit? The Hydralisk has the same range and deals almost double the damage.


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  2. #32

    Default Re: How good are Infested Terrans?

    Quote Originally Posted by Aldrius View Post
    Why would you attack a temporary unit? The Hydralisk has the same range and deals almost double the damage.
    Maybe cause I will make Infested Marines in melee range of your units and cast Fungal Growth on them. Anyway, I don't think that they are that bad for 25 energy cost.
    "Living for the Swarm!"

  3. #33

    Default Re: How good are Infested Terrans?

    Quote Originally Posted by RamiZ View Post
    Maybe cause I will make Infested Marines in melee range of your units and cast Fungal Growth on them. Anyway, I don't think that they are that bad for 25 energy cost.
    That'd take a lot of energy and be really tricky to pull off.

    And if they're melee units that have been immobilized, why would you bother sticking the Infested Marines where the melee units can still kill them?


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    Thanks to Dynamik- for the signature!

  4. #34

    Default Re: How good are Infested Terrans?

    Quote Originally Posted by Aldrius View Post
    That'd take a lot of energy and be really tricky to pull off.

    And if they're melee units that have been immobilized, why would you bother sticking the Infested Marines where the melee units can still kill them?
    Well not really melee like melee, but 2-3 Range, just to be closer than Hydras, so Immobilized units would attack them. And I don't really see that taking a lot of Energy, I can make Mix of 3-4 Infestors with my Army. 2 Of them can use Infested Marines and 2 of them can use Fungal Growth. And as far as I know, one Infestor can cast 2 times Fungal Growth with full energy, so don't really see the problem.
    "Living for the Swarm!"

  5. #35

    Default Re: How good are Infested Terrans?

    I take it back. Infested Terrans are actually not too bad. They're really all Infestors can use for economy harassment.

    But honestly, they could just make it the building infestation ability again, you're only EVER going to use that spell inside the enemy's base. Out in the field Neural Parasite and Fungal Growth are superior options in almost any situation.

    EDIT:

    Cool things about Spawn Infested Terrans:

    The spawning range is about 8-9. So you can fling these guys past a wall or something if you have to. Or... into somebody's mineral line.
    They spawn pretty fast. In about 2-3 seconds.

    I think the only issue I have with this ability is how much you have to cast it. I think I'd prefer a higher energy cost with them spawning more marines. You have less control that way, and it's easier for the spell to mess up probably... but... I dunno. It takes A LOT of micro right now to get any decent number of marines onto the field. It's like if Terran had warp-in with marines.

    I think if they changed this ability at all, they should do that, or give the marines a bit more longevity. Right now I think they'd be a bit too powerful if they lasted too much longer, though...

    Neural Parasite is actually probably the Infestor's most underwhelming spell right now. I have yet to use it to really turn the tide. It's more of a crowd control spell than anything... I think the key to this ability is to use multiple Infestors in unison to grab a few colossi or immortals, but it's a pretty specific situation, and if they have that many units it's hard to pull off.

    Fungal Growth is still really nice, though.
    Last edited by Aldrius; 02-27-2010 at 12:15 AM.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  6. #36

    Default Re: How good are Infested Terrans?

    Well yeah, as I said. But, about Infestation, it would be cool that they change back the Corruptor and give him again that Corrupted Mass, while giving "Corruption" to the infestor, Infest building, Temporary making it not working, and spawning something from it for next 10-20 sec for example, something that is not Infested Marines since that would only work vs Terran. But well I am happy either ways.
    "Living for the Swarm!"

  7. #37

    Default Re: How good are Infested Terrans?

    Well, about Protoss lore issues with buildings.. have you read the Frontline series? They have infested Protoss there. idk if that's really canon or not.

    If it HAD to stay spawned eggs, I'd prefer it be around 50 energy spawns 3 of them.

  8. #38

    Default Re: How good are Infested Terrans?

    Quote Originally Posted by Artanis186 View Post
    Well, about Protoss lore issues with buildings.. have you read the Frontline series? They have infested Protoss there. idk if that's really canon or not.

    If it HAD to stay spawned eggs, I'd prefer it be around 50 energy spawns 3 of them.
    They did, but after that Blizzard said that Protoss can't be infested. So in the end it was some misunderstanding, If I get that right.
    "Living for the Swarm!"

  9. #39

    Default Re: How good are Infested Terrans?

    long casting range + one-at-a-time spawning looks interesting to me. throw them up a cliff, throw them ahead of your army to scout a mobile enemy. throw them in position to glank ST's or HT's ... i like the idea of full presision over how many to summon. if its really cumbersome to summon many at one time, thats a UI problem, and should be handled as such. (IMO unit prod. should too; we need the OPTION to make more than one unit per click)
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  10. #40

    Default Re: How good are Infested Terrans?

    Not a fan of the ability to begin with, but if its staying, then I'd have to agree with getting 2-3 to a cast, or at least extend the lifespan to some degree - 40-60 seconds possibly.
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