Because we all know people buy casters to let them sit at full energy in range of your High Templars. You in the platinum league Dex4?
02-26-2010, 02:53 AM
#21
Because we all know people buy casters to let them sit at full energy in range of your High Templars. You in the platinum league Dex4?
02-26-2010, 03:27 AM
#22
02-26-2010, 05:02 AM
#23
I'd actually forgotten how many SC2 units actually have energy. Thors: you can halve their life with a single cast of the spell. Killing Medivac transports before they disgorge their cargo is better than a Psi Storm. And a HT drop can Psi Storm some Drones, and still have energy left to kill the Queen.
Popping Overseers may be a problem for the Zerg, though. It's their only detection, while the Terrans can fall back on Scans if their Ravens are destroyed.
If it proves to be too strong, they can always nerf it a bit. Maybe 2:3 damage to energy, or 1:2 at the lowest.
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02-26-2010, 05:39 AM
#24
02-26-2010, 06:19 AM
#25
02-26-2010, 06:27 AM
#26
Feedback actually has a LOT of synergy on a High Templar, I feel. Like Nicol pointed out, a lot of non-caster units use Energy in StarCraft 2, and there's something very flavourful about both the High Templar's abilities being used to deal damage - one to snipe high-value targets, and the other to deal with masses of enemies.
02-26-2010, 09:17 AM
#27
Going to redirect this conversation to the official patch thread, there are too many splinter threads regarding this subject. Please continue this discussion here: http://sclegacy.com/forums/showthread.php?t=2763
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