Page 6 of 7 FirstFirst ... 4567 LastLast
Results 51 to 60 of 69

Thread: StarCraft II 0.3.0.14093 Patch Notes

  1. #51
    Romla's Avatar Junior Member
    Join Date
    May 2009
    Posts
    54

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    I am looking forward mainly to the single player portion of the game, so I am not so bothered with the multiplayer, but it seems to me that the final SC2 beta build could look pretty much the same like Brood War - the new units are only slightly modified versions of the canceled ones or they represent only chaotic mix of veteran Brood War units abilities.

    That disappoints me a little. I think Blizzard did a mistake with the decision to cancel old units with the introduction of the new ones. I was hoping for the game with all the veteran Brood War units in place and the introduction of four to five new ones per faction - like it seems will be the case in single player portion of SC2.

    I think it is not so important if some units are less useful in MP than others. I think it should be much more important if the game can have more variety and more opportunities to change or to surprise. The same builds of units every game seem very boring to me - like every Protoss player has to mass Stalkers. I think it would be better and more exciting if there were more units per faction in SC2 multiplayer.

    Does anyone agree with me or are you all perfectly satisfied with the direction Blizzard is going for multiplayer?
    Last edited by Romla; 02-26-2010 at 12:04 PM.

  2. #52

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Quote Originally Posted by Romla View Post
    Does anyone agree with me or are you all perfectly satisfied with the direction Blizzard is going for multiplayer?
    It's always annoyed me how Blizzard keeps ditching anything remotely new in favor of rehashed abilities. Like I said it's as if they're afraid to innovate and unwilling to balance new ideas, and simply resorting to tried and true abilities out of desperation. It's very disappointing to see them doing this after so much time.

  3. #53

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Well I for one am glad that the wormhole transit ability is gone. The mothership is already the sort of thing that can destroy you all by it's self. The last thing it needs is the ability to escape from battle anytime it starts taking moderate damage. I say bring back the Independence Day style laser beam!
    ________
    Homemade vaporizer pipe
    Last edited by TWD; 09-14-2011 at 09:02 PM.

  4. #54

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    I would put wormhole transit back. I don't mind the rest of the changes.

    From what Ive seen, I think Void Rays are gonna get changed at one point. They should have a stronger base attack and less armor bonus. Nexus sniping is not my idea of a good time.

  5. #55
    Rizhall's Avatar Junior Member
    Join Date
    May 2009
    Posts
    150

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    derp It's not a balance patch, just a patch to try different things.
    Stop crying. This isn't going to be the last patch by a long shot and the game isn't suddenly going to be released like this next week.
    Once they see that people don't like some of these changes, they'll probably revert, or try another set of skills.
    Are you down-right fierce? You Dan Straight you are. Join the Street Fighter Community!

  6. #56
    Member
    Join Date
    May 2009
    Posts
    4,102

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Just a few points I'd consider important, but which aren't up in the first post:
    -Battlecruiser is Yamato only now, just like it was in SC1.
    -Sentry now has some ability called Guardian Shield (reduces incoming damage by 2).
    -Viking's +10 vs. massive bonus is now +4 vs. armoured.
    -Queen's transfusion now heals 125 hp for 50 energy.
    -Corruptor does +8 vs. Massive, rather than +8 vs. armoured.
    -Lurker has been dropped.
    -Missile Turret, Sensor Tower and Supply depot now apparently no longer have Salvage.
    Last edited by MattII; 02-26-2010 at 02:00 PM.

  7. #57

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Yeah, but that Change really doesn't make any sense at all. After all, people were whining about Roaches that they are too strong, good damage, durable etc. Why would they buff them in the first place?
    Just because whiners are whining about something doesn't mean they're right.

    -Battlecruiser is Yamato only now, just like it was in SC1.
    -Sentry now has some ability called Guardian Shield (reduces incoming damage by 2).
    -Viking's +10 vs. massive bonus is now +4 vs. armoured.
    -Queen's transfusion now heals 125 hp for 50 energy.
    -Corruptor does +8 vs. Massive, rather than +8 vs. armoured.
    -Lurker has been dropped.
    -Missile Turret, Sensor Tower and Supply depot now apparently no longer have Salvage.
    These were all things that were in the beta from the start.

    Pay attention.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #58

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Quote Originally Posted by MattII View Post
    Just a few points I'd consider important, but which aren't up in the first post:
    -Battlecruiser is Yamato only now, just like it was in SC1.
    -Sentry now has some ability called Guardian Shield (reduces incoming damage by 2).
    -Viking's +10 vs. massive bonus is now +4 vs. armoured.
    -Queen's transfusion now heals 125 hp for 50 energy.
    -Corruptor does +8 vs. Massive, rather than +8 vs. armoured.
    -Lurker has been dropped.
    -Missile Turret, Sensor Tower and Supply depot now apparently no longer have Salvage.
    Those changes are weeks old. Where the hell have you been guy?

  9. #59
    Junior Member
    Join Date
    Feb 2010
    Posts
    18

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    - Reaper
    The change and hype seems a bit overrated since there are good counters to them and if someone is loosing to them repeatedly he is simply not prepared and needs to learn.

    - Feedback
    Sadly this looks like a Protoss version of EMP - useful against Ravens and Ghosts (kinda like a Western Gunfight ... whoever shoots first wins). IMO the three races should be DIFFERENT instead of getting the same power ... just with a different flavour. That is one of the typical failings in MMORPG-design / balance attempts IMO.

    - Mothership
    I think its a bit overreacting to exchange the Teleport with Summoning. A better change might be reducing the movement speed of the massive ship and keeping the "Teleport to Protoss building". This way you can keep the "escape teleport" and make the ship less effective while moving in a fight.

  10. #60
    Member
    Join Date
    Jan 2010
    Posts
    373

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Thinking about it, I don't agree with Feedback on the HT. It's already got one damage spell, and it shouldn't have a direct counter to the Terran's direct counter to HT's - Ghosts.

    So, what Rabiator said.

Similar Threads

  1. The First Patch
    By Hav0x in forum StarCraft Discussion
    Replies: 45
    Last Post: 02-27-2010, 02:30 AM
  2. WC3 got an editor patch..?
    By Gifted in forum Off-Topic Lounge
    Replies: 0
    Last Post: 08-26-2009, 06:21 PM
  3. Diablo 2 Patch 1.13 Will Include Respecs!
    By DemolitionSquid in forum Off-Topic Lounge
    Replies: 1
    Last Post: 08-11-2009, 07:39 PM
  4. new Diablo II patch - what was your request?
    By Wayward Meteor in forum Off-Topic Lounge
    Replies: 2
    Last Post: 05-27-2009, 01:21 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •