Page 3 of 7 FirstFirst 12345 ... LastLast
Results 21 to 30 of 69

Thread: StarCraft II 0.3.0.14093 Patch Notes

  1. #21

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    I guess feedback is so high templar can counter ghosts or something... mehhh...
    Actually, I'm thinking more anti-Infestor. Ghosts can EMP them before they get feedback off. Infestors, with an actually useful Neural Parasite, those are things that need to be hit with Feedback once they've stolen your Colossus.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  2. #22

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    It seems these notes are not complete. I'll be updating whenever Blizz releases the official ones.

  3. #23

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Bnet is back up.

  4. #24

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    For those who can only watch replays, can we watch replays of he new patch? Or do we have to DL the new client?
    Decepticons, transform and rise up!

  5. #25

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    roflolmao for mothership & reaper change, nice to see feedback on the ht though.
    Find Humanity ... Assimilate ... Learn ... Evolve.

  6. #26

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    So I'm just curious. What do you guys like about Feedback being on the High Templar?


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  7. #27

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    I liked Phase Shift better. It was a more general disable spell and would have liked it to be cast on your own units. Feedback is specific against energy users. Well, we might see HTs sniping Queens or Banshees. MS changes are just BAD.
    Decepticons, transform and rise up!

  8. #28

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Is Blizzard afraid to innovate or try anything new? Thanks for bringing this game close to the original with the return of a few similar abilities.

  9. #29

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    This one wants to strangle someone with it's tentacles.

  10. #30

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    The computer saying "gg" when it loses has been removed as well.

Similar Threads

  1. The First Patch
    By Hav0x in forum StarCraft Discussion
    Replies: 45
    Last Post: 02-27-2010, 02:30 AM
  2. WC3 got an editor patch..?
    By Gifted in forum Off-Topic Lounge
    Replies: 0
    Last Post: 08-26-2009, 06:21 PM
  3. Diablo 2 Patch 1.13 Will Include Respecs!
    By DemolitionSquid in forum Off-Topic Lounge
    Replies: 1
    Last Post: 08-11-2009, 07:39 PM
  4. new Diablo II patch - what was your request?
    By Wayward Meteor in forum Off-Topic Lounge
    Replies: 2
    Last Post: 05-27-2009, 01:21 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •