Gifted makes an excellent point. I played a tabletop strategy game that recently went through an overhaul. When the first beta version of the rules was released the community went ape crap and all said they were quitting. Several revisions later the game runs smoother, most of the units had the skills tweaked but not removed as people feared and it is generally great. The reasons why things get changed aren't always because they are too strong or too weak, they just need simple data to look at. If they tried to figure out everything at once it would be overwhelming. So as an example they may intend for the mother ship to have both the Mass Recall and Temporal Rift abilities, but they don't want to sift through the data of both of them being used (or not used because of overloading players with options) at the same time.




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