Page 2 of 7 FirstFirst 1234 ... LastLast
Results 11 to 20 of 69

Thread: StarCraft II 0.3.0.14093 Patch Notes

  1. #11

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Gifted makes an excellent point. I played a tabletop strategy game that recently went through an overhaul. When the first beta version of the rules was released the community went ape crap and all said they were quitting. Several revisions later the game runs smoother, most of the units had the skills tweaked but not removed as people feared and it is generally great. The reasons why things get changed aren't always because they are too strong or too weak, they just need simple data to look at. If they tried to figure out everything at once it would be overwhelming. So as an example they may intend for the mother ship to have both the Mass Recall and Temporal Rift abilities, but they don't want to sift through the data of both of them being used (or not used because of overloading players with options) at the same time.

  2. #12

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Gifted is looking to do a Legacy Observer QA session on the patch notes tonight. You can find it at www.livestream.com/sclgifted. Other members of the starcraft Legacy Staff may enjoy joining the banter on this session.
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  3. #13
    Junior Member
    Join Date
    Jan 2010
    Posts
    22

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    I would really take a step back and calm down, this is more than likely only a portion of the changes that went in today. The notes only list the changes between an internal build we never saw and the new build. For instance the notes list fungal infection as nerfed

    (* Fungal Growth: The damage done by this ability has decreased from 48 to 36.)

    However the fungal infect did 20 damage on the version we were playing until this morning. All changes between the beta version we were playing and this internal version we never saw are not documented.


    Edit: grammar

  4. #14
    Gradius's Avatar SC:L Addict
    Join Date
    Apr 2009
    Posts
    9,988

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Like what they did with the HT. Not a fan of removing wormhole transit though - that was a cool and useful ability. Now the mothership will be too slow.

    Quote Originally Posted by Hav0x View Post
    Actually after looking at it some more it seems like it might be a slight nerf. Against buildings with armor they would actually be doing slightly less damage since the damage reduction from said armor would apply to a faster attack which would technically be more reduction than before the change.
    Not true:

    Before it was:
    (40 - 1) / 2.5 = 15.6 DPS

    Now it is:
    (30 - 1) / 1.8 = 16.11 DPS

  5. #15

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    I'm also interested in knowing WTF is "Terran Infestation", which wasn't in our build.

    Looks like these patch notes are incomplete. I'm going to have to undertake a full examination of the build to find out what's really going on.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  6. #16

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Quote Originally Posted by Gifted View Post
    Gifted is looking to do a Legacy Observer QA session on the patch notes tonight. You can find it at www.livestream.com/sclgifted. Other members of the starcraft Legacy Staff may enjoy joining the banter on this session.
    I'd like to join in on this. My viewer base is pretty decent.

  7. #17

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Quote Originally Posted by Gradius View Post
    Like what they did with the HT. Not a fan of removing wormhole transit though - that was a cool and useful ability.


    Not true:

    Before it was:
    (40 - 1) / 2.5 = 15.6 DPS

    Now it is:
    (30 - 1) / 1.8 = 16.11 DPS
    But when you consider 3/5 armor you start seeing differences (example: Terran)
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  8. #18

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    But when you consider 3/5 armor you start seeing differences (example: Terran)
    Right. Because Reapers were so overpowered in TvT...

    Though to be honest, I stopped being afraid of Reapers like a week ago. There was a day of Reaper madness, and now they're just 300/300 that never ever is useful against me.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  9. #19

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    I've learned to get a few Stalks first against Terran before I go Zlots. Its working very nicely I think.

  10. #20

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Vortex needed a nerf but... why cut out BOTH wormhole transit AND Temporal Rift and replace it with Recall? I don't even mind recall but cutting out BOTH is dumb.

    The infestor changes are weird, I'm not even sure I understand them. Fungal Growth is powerful but still has a lot of the same problems. (Low range, low radius)

    The removal of Phase Shift makes me so sad. I was just starting to test out the potential of that ability.

    I guess feedback is so high templar can counter ghosts or something... mehhh...

    Gifted is looking to do a Legacy Observer QA session on the patch notes tonight.
    Has Gifted become so deluded with power he's referring to himself in the third person!!?


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

Similar Threads

  1. The First Patch
    By Hav0x in forum StarCraft Discussion
    Replies: 45
    Last Post: 02-27-2010, 02:30 AM
  2. WC3 got an editor patch..?
    By Gifted in forum Off-Topic Lounge
    Replies: 0
    Last Post: 08-26-2009, 06:21 PM
  3. Diablo 2 Patch 1.13 Will Include Respecs!
    By DemolitionSquid in forum Off-Topic Lounge
    Replies: 1
    Last Post: 08-11-2009, 07:39 PM
  4. new Diablo II patch - what was your request?
    By Wayward Meteor in forum Off-Topic Lounge
    Replies: 2
    Last Post: 05-27-2009, 01:21 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •