I've noticed that all of the maps (unless I'm mistaken) have each player starting on raised ground with one ramp going down (and in a couple instances one other entrance blocked by rocks). Most of the maps also have a natural expansion right below or near the ramp.
I hope this is just a beta thing and there will be more variation in the final version. Some might say it is an issue of balance, but I don't think the races should be balanced with the assumption that every map is the same e.g. Terrans shouldn't require a starting point with one blockable ramp / chokepoint in order to actually survive. Even having starting points on low ground instead of raised ground would be a welcome change.
I understand that the competitive scene in SC1 gravitated towards maps that followed the basic formula of Lost Temple, but I would hope that Blizzard can introduce some more variety in terms of the layout of the maps as well as the design of the individual races. They've already done that to a significant degree with the new map features (watchtowers, high grass, destructible rocks etc), so I hope they continue in that vein.




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