Anyone have some good Terran builds? I've been playing mostly Protoss but decided to try out some Terran.
02-25-2010, 12:36 AM
#1
Anyone have some good Terran builds? I've been playing mostly Protoss but decided to try out some Terran.
02-25-2010, 01:46 AM
#2
Reapers...
9-supply
11-rax - make a marine
12-gas
13-gas
14-tech lab
15-rax+techlab
mass reapers and win
(not the exact order but you get the gist)
if against protoss and u see stalkers, mix marauders with ur reapers. less effective against zerg, cuz they can mass roaches and then you're screwed.
02-25-2010, 02:11 AM
#3
Well, what is the exact build order?(not the exact order but you get the gist)
Please. I wouldn't bother; they'll never catch Reapers.less effective against zerg, cuz they can mass roaches and then you're screwed.
What happens is that, unless it's a huge 4-player map, I'll spot what you're doing. And your single Marine won't kill my Overlord (which is built into my vT build order to die, so it doesn't hurt me and is well worth the 100 minerals) before I see your build order. Your Reapers will run into a nest of Zerglings, but if you're lucky, they'll see that I'm teching Lair. The next thing you see is me attack you with HydraLing, break your front, and kill everything I see inside.
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"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
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02-26-2010, 03:45 AM
#4
02-26-2010, 04:49 AM
#5
Actually, I found out what beats HydraLing: expand + mass Hellion.
Yeah, Roaches exist for a reason, it turns out. One of those "theoretical" things that actually works out in practice, if you can surround your Hydras with a ring of Roaches.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
02-26-2010, 05:07 AM
#6
Ultra Reaper build
Make Scvs till 10
10 Rax
10 Gas - Put 3 on when its finshed
Make Scv
Make Oribital Command and supply depot/ tech lab
Take second gas - Put 3 in when finshed
Make reaper x2 then upgrade reaper speed and take 3 scvs off gas.
Continue scv production and when you have 2-3 reapers attack them.
Keep pumping reapers - and if they went fast expand or made zealots they instantly die! Be sure not to have any of Reapers die - if theres too many lings and a queen keep pulling back until you have enough to just win. If they scout this and you think there going to counter it right just make one reaper kill the scout then build a expo make a bunker and pump 2 rax marines and marauders ( Haven't tried this yet but It seems to be a nice "fake double" type thing) And remember to pull off gas as well you dont need the double gas.
If your build fails build a bunker at your walloff and try to hold out and have a normal mid game - your econ is a bit behind but not too much becasue of earlier mules.
I wasn't even going to post this build but it is beta afterall haha. This feels soo damn cheesy to do but its pretty effective opening vs EVERYTHING because it can still transition into a decent mid game and gives you map control. I use this in TvT as well
Note: Reapers destroy lings - specially with speed its not even close, not only that but they cant really defend there expo AND there main so its a pretty big annoyance for them. Once lings get there speed upgrade it can be troublesome but you don't have to necessarily win with this build right off anyway.
Last edited by Islandsnake; 02-26-2010 at 05:32 AM.
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02-26-2010, 05:58 AM
#7
02-26-2010, 06:03 AM
#8
Hellions are only a bit good vs zealots/lings and you have to heavy micro them or they just evaporate lol
Pretty lack luster units IMO
"No matter what side of the argument you are on, you always find people on your side that you wish were on the other."
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02-26-2010, 06:20 AM
#9
they're good vs reapers too. they're actually a bit cheaper, since they're just 100 minerals flat rather than 50/50. you just need enough of them for critical mass - like 5-6 vs reapers, which can one-shot more than one reaper at a time.
course, they'll likely get to reapers before you get to hellions, but if u just want some to defend ur base later, they're a decent choice.
02-26-2010, 06:22 AM
#10
Me and Sahara just tested 24 unupgraded Hellions vs 14 Hydralisks.
24 Hellions = 2400 Minerals 48 Supply
14 Hydralisks = 1400 Minerals 700 Gas 28 Supply
The Hellions MASSACRED the Hydras.
I was honestly surprised. I know that being surprised may sound silly given how the Hellions outnumber the Hydras and they cost more total supply, but I was gauging by cost. Although the Hellions cost 1000 more minerals than the Hydras, the Hydras are 700 gas, which I figure evens the monetary cost.
Hydras attack so fast and do so much damage that I thought that this'd be an easy fight, especially since our test didn't involve micro so the Hellions didn't even get up close where their splash can make more of a difference. But the Hydras were slaughtered even though some of the Hellions got stuck behind the ones which were firing from their maximum range.