That's true, but I think that my micro could also be a factor in how poorly the Hydras performed in that particular test :[. I do get a bit of delay which makes patrol-move difficult for me to do. A lot of the time, my Hydras were just moving and not shooting
.
That said, Hydras have such a fast rate of attack that you don't seem to get a lot out of them when patrol-moving even in the hands of a skilled player. It just seems that against Chargelots, you're better off holding your ground and doing as much damage as you can.
I did a few more PvZ tests this morning. Unfortunately, the server shutdown so I have no screenshots. I'll add them later if the replay file saved correctly (though looking at my folder, it doesn't seem to have done so
)
These tests were done with a friend of Islandsnake's.
12 Unupgraded Zeals vs 12 Unupgraded Roaches
Roaches win, obviously. Just wanted to test for the purposes of the next test...
12 Zeals with +1 attack upgrade vs 12 Unupgraded Roaches
Roaches STILL barely won, if memory serves. And this was without micro, only attack-moving. Looks like Zeals really need Charge to take on Roaches.
12 Zeals with Charge and +1 ground attack upgrade vs 12 Hydralisks with +1 Carapace
Zeals will win, to my surprise. 4 or 5 survived this particular test. I guess this means that early game against Protoss, when getting Roaches and transitioning into Hydras, you ought to go for that +1 Ground Missile attack upgrade before Carapace. The upgrade affects both Roaches and Hydras, so it suits such a transition very well. And as the earlier test indicated, +1 attack for Hydras really seems to make more of a difference than the Carapace.
This is because Zealots are a Hydra's main threat until Colossi or Psi Storm comes into play. And once Colossi are built, it doesn't matter because they're going to two-shot Hydras regardless of Carapace upgrades.
EDIT: Sorry I forgot that in my first batch of tests, the Zealots didn't have the +1 Ground Attack upgrade. I'm going to need to try 12 Chargelots vs 12 Hydras with +1 Carapace. However, I suspect that +1 ground missile upgrade for Zerg is still going to be the way to go.
1 Archon with +1 Ground Attack upgrade vs 3 unupgraded Mutalisks
Archon wins.
2 Archons with +1 Ground Attack upgrade vs 8 unupgraded Mutalisks
Mutalisks win with 4 stiill alive. I even attacked with my Mutas all clumped up, but the Archon's AoE seems (just from my impressions in this test) to be really pitiful. :[ Although Archons can maybe beat Mutalisks for cost (this test did have the Zerg army costing more), I don't think they're necessarily a cost-effective counter.
1 Sentry with +1 Ground Attack upgrade vs 1 unupgraded Mutalisk
Even without Guardian Shield, the Sentry will win, but only just.
8 Sentries with +1 Ground Attack upgrade vs 12 unupgraded Mutalisks
This may sound a little crazy, but I saw a thread on Teamliquid where someone said something about 8 Sentries with Guardian Shield being able to take down 12 Mutalisks, and so we did this test. 8 Sentries do NOT take down 12 Mutalisks even if Guardian shield is up and even if you focus-fire. 8 Sentries do not even seem to be able to down 10 Mutalisks, so I don't think they're a very cost-effective counter.
Perhaps if it was a mass of Sentries AND Stalkers, but the Server shutdown before we could try such a combination.




. A lot of the time, my Hydras were just moving and not shooting
)
.
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