Big thanks to Gradius for taking time out of regular Beta-ing to help me run some experiments.
Here's some information I hope you guys will find useful.
1 Zealot vs 1 Hydra, both with no upgrades:
Zealot should win with roughly 34 HP remaining.
12 Zealots vs 12 Hydras, both with no upgrades:
Hydras should win. In our test, 3 Hydras were still alive. No micro was used, though - we both just attack-moved into each other. Zealots just don't move fast enough to deal with all that ranged firepower.
12 Zealots with Charge upgrade vs 12 Hydras (no upgrades)
Zealots should win very easily. In our test, 8 Zealots were still alive. Also, I included my reaction at how awesome Charge is.
12 Zealots with Charge upgrade vs 12 Hydras with Grooved Spines upgrade
Zealots should win very easily. In our test, 6 Zealots were still alive. They just close too fast with Charge.
12 Zealots with Charge upgrade vs 12 Hydras with Grooved Spines upgrade + Patrol-move micro with Hydras
Zealots absolutely massacre the Hydras. For two reasons. First, my micro with patrol-move isn't so good (in my defense, I get quite a bit of delay :[ ). Second, Hydras have such a fast rate of attack that you're not getting the most out of by Patrol-moving while Zealots can still charge you every 10 seconds. Maybe someone with better micro can achieve such a feat, though I suspect it might still be better to just stand your ground against Chargelots.
12 Zealots with Charge upgrade vs 12 Hydras with Grooved Spines upgrade + lvl 1 Ground Missile attack upgrade TAKE 1
Hydras win, but only just (3 Hydras survived). But the pathing with the Zealots' Charge got messed up and several Zealots didn't get into melee as quickly as they should have. I think that my Hydras were also near a choke, preventing some Zealots from getting an easy surround, so we did another test.
12 Zealots with Charge upgrade vs 12 Hydras with Grooved Spines upgrade + lvl 1 Ground Missile attack upgrade TAKE 2
Hydras barely win. Only 3 Hydras survived, and all were in red. Both armies just attack-moved into each other. With different pathing, maybe the Zealots would have come out on top.
Nonetheless, I feel that this proves that even +1 damage to Hydras is a worthwhile investment. The 12 Chargelots vs 12 Hydras fight changed from 6-8 Zealots surviving the fight to the Hydras winning (if only just) after the +1 damage upgrade. Although a Protoss player may get +1 ground attack (in which case I'm sure the Zealots would definitely have won), I think this still shows that the damage boost to Hydras is not insignificant.
4 Colossi vs 24 Hydras with Grooved Spines upgrade + lvl 1 Ground Missile attack upgrade
Hydras barely win - only 3 survive. Although the Hydras won, keep in mind that 4 Colossi only costs 1200 minerals 800 gas 24 Supply vs the Hydralisk army which costs 2400 minerals, 1200 gas and 48 Supply. In short, Colossi very, very cost-effectively kill Hydralisks. And this is BEFORE the +1 Protoss ground attack upgrade!
1 Zealot with Charge upgrade vs 1 Roach with +1 ground missile attack upgrade.
Zealot wins with some health remaining.
12 Zealots with Charge upgrade vs 12 Roaches with +1 ground missile attack upgrade.
Zealots win quite solidly - 5 Zealots survived this particular test. Important Note: no burrow micro was used with the Roaches. If micro was used, the Roaches would surely have come out on top. However, I think this shows that Roaches aren't a hard hard counter to Zealots (at least not when Zealots have Charge). They need micro to come out on top in a midgame battle, and I think this'd be especially difficult in a larger engagement. Also note that the Zealots didn't even have their attack damage upgrade in this fight.
1 unupgraded Void Ray vs 1 Queen with +1 ground missile attack upgrade
Void Ray wins. Kinda scary since it means you can rush with even a single Void Ray - I normally see two come out, so I assumed that you can't take down a Queen with a lone Void Ray.
We did other tests, but I think these are the really important ones because they provide some insight into how early-midgame relations between these units work.
A lot of my tests center around the Hydralisk because I'm fascinated by their new role in SC2 and their placement in the tech tree. I want to become familiar with just how much they can take.
Hope you guys find this information useful. D:
Other PvZ tests I'd like to run eventually:
12 unupgraded Zealots vs 12 unupgraded Roaches
12 +1 ground attack Zealots vs 12 +1 armour Hydralisks
12 +1 ground attack Zealots vs 12 +unupgraded Roaches
12 +1 ground attack Zealots vs 12 +1 armour Roaches
Variations of Pure Zeal vs Roach & Hydra and Zeal & Stalkers/Immortals/Sentries vs Roach and Hydra
1 Archon vs 10 or 12 Zerglings (I heard that the Archon's AoE is a lot lousier, but I think it can one-shot Zerglings now)



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