So I am going to do a slight recap and talk about some of the positives and areas of which I feel need improvement opposed to personal/player adaption.
(Wall of text warning! Please take the proper safety precautions for your eyes beyond this point!)
So I will start off and say that I have claimed my Bro inlaws's account while he is away in Europe for the next 2 weeks. I hope to have my own account by then! Anyway, here is my analysis.
Let me discuss a hot topic that has been thrown around the beta community for some time now. The overall similarity and debatable lack of innovation with SC2. I will state my opinion and then, if others in the community have feed back, please post it.
I feel that one of the things that made Starcraft what it was is its simple-to-learn-hard-to-master concept. There were plenty of turn-based / RTS games that have come and gone through out Blizzard's reign on the RTS market. The same can be said for games like Diablo and Diablo 2. Neither of those two games emphasized on pushing the envelope in terms of contriving elements. What Blizzard has always done best with its games has been amazing execution of the basics. They take a simple bread and butter formula, and turn it into something that captures your heart for many many years.
So enter Starcraft 2..
We have all been checking website after website, and forum after forum following the games announcement. Once I heard Dustin Browder was the lead designer, I immediately checked his credentials to see what projects he had completed in the past. Without insulting the man with my past judgements on his resume, I felt very skeptical at first. After seeing the game grow over the years, and seeing his passion towards the project, I really started respecting him a lot as a Dev. It really appealed to me that Blizzard was taking their time to make this game right.
So now we enter beta...
I can see where people are frustrated with the game in terms of polish. We waited 3 years (Hell 12 to be precise) for Blizzard to really narrow out the quirks and present us with a product that would blow our minds. People have taken up arms over tons of little details that seem to have either been neglected, or half assed so to speak.
And my honest opinion to this is, yes, there are some things that really need to be fixed and quick. But I also believe that we need to fix ourselves a bit as well. We have to accept the fact that this IS Starcraft 2 and we need to let go of SC1 to grasp the good things of the sequel. There really is a lot to behold in SC2 and I have complete faith that Blizzard will adjust the flaky aspects of the game. Im sure they didn't delay the thing for this long only to release it with cheese holes and placeholder quality animations / sounds.
So in closing, give it time and let Blizzard do their thing. Many of their Beta's went through intense artistic and gameplay changes during the process of their beta testing. Lets see how the final product turns out and enjoy the ride!




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