I am new to this forum and dont have a beta key, so I couldnt test these two strategies I came up with, but maybe those with playing experience can give their opinions on them.
One small warning: I do like complicated plans and these "tactics" are just that.
1. Hallucination + Void Ray
Sentries can be built relatively fast, but getting to the Void Ray takes a little time. Void Rays can take down the opponents main building pretty fast, but it sucks when they are shot down, so why not get two Sentries and group one real Void Ray with four fake ones (assuming the Sentries have full energy) to lessen the chance of getting damage on the real one? It is a gamble, but youre taking only a 20% chance of taking damage on the real one and might get out alive if you pull him back if he gets targeted first. Also the shock of seeing five VRs shooting (at a very early time) might give you a second or two if people dont expect it. One thing that would screw this tactic would be having no animation for the VR-Illusions shooting.
Using illusions would lessen the risk AND might be able to lead your opponent in a wrong direction in his tech if you fake one attack with a few VRs and your opponent frantically starts switching to anti-air. The threat needs to be big though to bring a terran to spam his base with missile turrets and so on.
2. WCIII Tower defense (kinda)
In many Protoss videos the buildings are spread somewhat randomly, but some players like to place them in straight lines. Since one of the more important things in a game is to get to the workers of your opponent AND many matches are resolved with ground assault, why not try to make him run a zigzag in a nice and open path by placing your buildings in a way to lure him inside? Obviously this only matters for ground combat, but it might make the most of your photon cannons. Immortals and Colossi would be harder to get to with opposing zerglings and zealots and even marines would have to bunch up nicely in the narrow path. If your opponent chooses to shoot the buildings, you can run up and start shooting with stalkers. Another "tactic" might be to leave no visible defenses and simply put a few Dark Templars on the path which all the troops have to pass.
Protoss cant really wall off their base, but providing a detour for enemy units might help. Stalkers can blink across, so that would not hinder as much as pure walkers.




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